AffectButton: A method for reliable and valid affective self-report

J Broekens, WP Brinkman - International Journal of Human-Computer …, 2013 - Elsevier
In this article we report on a new digital interactive self-report method for the measurement of
human affect. The AffectButton (Broekens and Brinkman, 2009. ACII 2009: IEEE) is a button …

What is participatory design?

S Bødker, C Dindler, OS Iversen, RC Smith - Participatory design, 2004 - Springer
Participatory Design, User-Centered Design, People Centered Design, User-oriented
Design, Human-Centered Design, Contextual Design, Co-design, Cooperative Design …

Applying user-centered design to mobile application development

E Kangas, T Kinnunen - Communications of the ACM, 2005 - dl.acm.org
Digia was among the first companies to develop third-party software applications that can be
installed in Symbian smart phones by service providers or end users [3]. In 2001, Digia was …

Experimental evaluation of five methods for collecting emotions in field settings with mobile applications

M Isomursu, M Tähti, S Väinämö, K Kuutti - International Journal of Human …, 2007 - Elsevier
This paper presents experiences on using five different self-report methods, two adopted
from literature and three self-created, for collecting information about emotional responses to …

Autoethnography: a tool for practice and education

SJ Cunningham, M Jones - Proceedings of the 6th ACM SIGCHI New …, 2005 - dl.acm.org
Ethnographic techniques are useful tools for developing a fine-grained, context-based
understanding of user behavior. Because conventional ethnographic studies are time …

Usability testing

S Riihiaho - The Wiley handbook of human computer …, 2018 - Wiley Online Library
Usability evaluation is an essential part of user‐centered product development. Evaluations
can be done without users with inspection methods, or with users by user testing methods …

[PDF][PDF] Emerging research methods for understanding mobile technology use

P Hagan, TJ Robertson, MM Kan… - Australian Computer …, 2005 - opus.lib.uts.edu.au
Mobile devices, applications and services have become integrated into people's daily lives
on a personal and professional level. Although traditional research methods are being used …

Designing and evaluating mobile interaction: challenges and trends

M De Sa, L Carriço - Foundations and Trends® in Human …, 2011 - nowpublishers.com
Mobile technology has been rapidly gaining ground and has become intrinsic to our daily
lives. As its importance within society continues to grow, features, functionalities and usage …

Participatory design of learning media: Designing educational computer games with and for teenagers

K Danielsson, C Wiberg - Interactive Technology and Smart Education, 2006 - emerald.com
This paper reports on how prospective users may be involved in the design of entertaining
educational computer games. The paper illustrates an approach, which combines traditional …

Going mobile: Language learning with an iPod touch in intermediate French and German classes

L Ducate, L Lomicka - Foreign Language Annals, 2013 - Wiley Online Library
Mobile devices are becoming more and more pervasive in today's world for both personal
use and educational purposes. Specific to the field of languages, mobile‐assisted language …