Human-centred design in industry 4.0: case study review and opportunities for future research

H Nguyen Ngoc, G Lasa, I Iriarte - Journal of Intelligent Manufacturing, 2022 - Springer
The transition to industry 4.0 has impacted factories, but it also affects the entire value chain.
In this sense, human-centred factors play a core role in transitioning to sustainable …

Effective online engagement strategies through gamification: a systematic literature review and a future research agenda

NS Jayawardena, M Ross, S Quach, A Behl… - Journal of Global …, 2021 - igi-global.com
Gamification has recently been discovered as an excellent user engagement strategy that
has the potential to improve online education, online brand engagement, and information …

The road towards industry 4.0: a comparative study of the state-of-the-art in the Italian manufacturing industry

T Zheng, M Ardolino, A Bacchetti… - … : An International Journal, 2021 - emerald.com
Purpose This paper has two objectives: first, to investigate the state-of-the-art of Industry 4.0
(I4. 0) adoption in Italian manufacturing firms and, second, to understand variations in …

Playing the gamification and co-creation game: a bibliometric literature review

JM Lopes, S Gomes, I Rodrigues - Management Review Quarterly, 2024 - Springer
The growing use of gamification as a powerful communication and engagement tool for
active and passive users has raised greater interest among academics and professionals …

[HTML][HTML] Using gamification to overcome innovation process challenges: A literature review and future agenda

C Abril, EM Gimenez-Fernandez - Technovation, 2024 - Elsevier
Innovation is crucial to ensure firms' competitiveness in constantly changing environments.
Innovation processes help organize and systematize innovation in firms, thus facilitating the …

Service design through the emotional mechanics of gamification and value co-creation: a user experience analysis

ML Martín-Peña, C García-Magro… - Behaviour & …, 2024 - Taylor & Francis
Service design is a practice-based discipline developed as a co-creative and human-
centred view of service-dominant logic (SD logic). In the literature, operationalisation of SD …

Gamification in marketing: Insights on current and future research directions based on a bibliometric and theories, contexts, characteristics and methodologies …

PM Santos, JM Dias, CM Bairrada - Heliyon, 2024 - cell.com
Gamification involves using game design elements in non-game contexts. It is an emerging
strategy that, being able to motivate consumer engagement with brands, has been …

Co-Creating Innovations with Users: A Systematic Literature Review and Future Research Agenda for Project Management

E Sońta-Drączkowska, M Cichosz, P Klimas… - European Management …, 2024 - Elsevier
This study aimed to systematically review the extensive literature on user innovation co-
creation and connect the findings to the project management domain. It focused specifically …

Improving user experience and communication of digitally enhanced advanced services (DEAS) offers in manufacturing sector

MS Khan, V Charissis, P Godsiff, Z Wood… - Multimodal …, 2022 - mdpi.com
Digitally enhanced advanced services (DEAS), offered currently by various industries, could
be a challenging concept to comprehend for potential clients. This could result in limited …

Can gamified e-service quality improve customer value co-creation and relationship quality in e-retailing?

RA Tabaeeian, M Mohammad Shafiee… - International Journal of …, 2024 - emerald.com
Purpose This paper aims to investigate the effect of gamified e-service quality (GE-SQ) on
customer value co-creation, relationship quality and purchase intention in e-retailing …