K Höök, J Löwgren - ACM Transactions on Computer-Human Interaction …, 2012 - dl.acm.org
Design-oriented research practices create opportunities for constructing knowledge that is more abstracted than particular instances, without aspiring to be at the scope of generalized …
Writing a book about social media is about as hard as it can get. Once the platform practices have been documented and analysed, they have already passed their hashtagged used-by …
Geomedia offers critical analysis of the new possibilities and power relations emerging in the public space of contemporary cities. As ubiquitous digital networks enable embedded …
The phrase" in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience …
Upon publication almost 15 years ago, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and …
Mobile phones are no longer what they used to be. Not only can users connect to the Internet anywhere and anytime, they can also use their devices to map their precise …
We argue for deliberately and systematically creating uncomfortable interactions as part of powerful cultural experiences. We identify the potential benefits of uncomfortable …
Wade 2006) sporting playful media practices, mindsets, and identities. Others have gone so far as to call the twenty-first century a “ludic century” where games become the dominant …
1990s South Korea saw the transition from a military dictatorship to a civilian government, from a manufacturing economy to a postindustrial hub, and from a cloistered society to a …