What is mixed reality?

M Speicher, BD Hall, M Nebeling - … of the 2019 CHI conference on …, 2019 - dl.acm.org
What is Mixed Reality (MR)? To revisit this question given the many recent developments,
we conducted interviews with ten AR/VR experts from academia and industry, as well as a …

Strong concepts: Intermediate-level knowledge in interaction design research

K Höök, J Löwgren - ACM Transactions on Computer-Human Interaction …, 2012 - dl.acm.org
Design-oriented research practices create opportunities for constructing knowledge that is
more abstracted than particular instances, without aspiring to be at the scope of generalized …

Understanding social media

L Hjorth - 2019 - torrossa.com
Writing a book about social media is about as hard as it can get. Once the platform practices
have been documented and analysed, they have already passed their hashtagged used-by …

[图书][B] Geomedia: Networked cities and the future of public space

S McQuire - 2017 - books.google.com
Geomedia offers critical analysis of the new possibilities and power relations emerging in
the public space of contemporary cities. As ubiquitous digital networks enable embedded …

[图书][B] Research in the Wild

Y Rogers, P Marshall - 2017 - books.google.com
The phrase" in-the-wild" is becoming popular again in the field of human-computer
interaction (HCI), describing approaches to HCI research and accounts of user experience …

[图书][B] Fundamentals of wearable computers and augmented reality

W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …

[图书][B] Mobile interfaces in public spaces: Locational privacy, control, and urban sociability

AS e Silva, J Frith - 2012 - taylorfrancis.com
Mobile phones are no longer what they used to be. Not only can users connect to the
Internet anywhere and anytime, they can also use their devices to map their precise …

Uncomfortable interactions

S Benford, C Greenhalgh, G Giannachi… - Proceedings of the …, 2012 - dl.acm.org
We argue for deliberately and systematically creating uncomfortable interactions as part of
powerful cultural experiences. We identify the potential benefits of uncomfortable …

The ambiguity of games: Histories and discourses of a gameful world

S Deterding - 2015 - direct.mit.edu
Wade 2006) sporting playful media practices, mindsets, and identities. Others have gone so
far as to call the twenty-first century a “ludic century” where games become the dominant …

[图书][B] K-pop live: Fans, idols, and multimedia performance

SY Kim - 2020 - degruyter.com
1990s South Korea saw the transition from a military dictatorship to a civilian government,
from a manufacturing economy to a postindustrial hub, and from a cloistered society to a …