Towards satisfying practitioners in using Planning Support Systems

P Russo, R Lanzilotti, MF Costabile, CJ Pettit - … , Environment and Urban …, 2018 - Elsevier
Abstract Several Planning Support Systems (PSS) have been developed so far, but their
uptake in planning practice remains low. The analysis of the literature shows that one major …

Supporting end users to control their smart home: design implications from a literature review and an empirical investigation

D Caivano, D Fogli, R Lanzilotti, A Piccinno… - Journal of Systems and …, 2018 - Elsevier
Designing tools that allow end users to easily control and manage a smart home is a critical
issue that researchers in Ambient Intelligence and Internet of Things have to address …

Empowering end users to customize their smart environments: model, composition paradigms, and domain-specific tools

G Desolda, C Ardito, M Matera - ACM Transactions on Computer-Human …, 2017 - dl.acm.org
Research on the Internet of Things (IoT) has devoted many efforts to technological aspects.
Little social and practical benefits have emerged so far. IoT devices, so-called smart objects …

From smart objects to smart experiences: An end-user development approach

C Ardito, P Buono, G Desolda, M Matera - International Journal of Human …, 2018 - Elsevier
The growing availability of smart objects is stimulating researchers to investigate the Internet
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …

How do end-users program the Internet of Things?

F Corno, L De Russis… - Behaviour & Information …, 2022 - Taylor & Francis
Nowadays, end users can exploit end-user development (EUD) platforms to personalise
their Internet of Things (IoT) ecosystems, typically through trigger–action rules …

Software engineering beyond the project–Sustaining software ecosystems

Y Dittrich - Information and Software Technology, 2014 - Elsevier
Context The main part of software engineering methods, tools and technologies has
developed around projects as the central organisational form of software development. A …

A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroom

A Ioannou - Educational Technology Research and Development, 2019 - Springer
Building on established pedagogy and technological advancement, this article presents a
model of gameful design for learning using interactive tabletops, enacted and evaluated in …

Gamified co-design with cooperative learning

G Dodero, R Gennari, A Melonio, S Torello - CHI'14 Extended Abstracts …, 2014 - dl.acm.org
Co-design is an ideal approach to design with mixed teams that include learners and
teachers. However, in modern learning contexts, learning and engagement are both key …

Facilitation matters: A framework for instructor-led serious gaming

AS Alklind Taylor - 2014 - diva-portal.org
This thesis explores the use of serious games from an instructor perspective. More
specifically, it aims to study the roles of instructors and how they can be facilitated within an …

A survey on tools for end user authoring of mobile applications for cultural heritage

C Fidas, C Sintoris, N Yiannoutsou… - 2015 6th International …, 2015 - ieeexplore.ieee.org
Effective and efficient approaches are required in order to develop and maintain cultural
heritage applications and services that meet user requirements and expectations. This is …