A Content Analysis and Meta‐Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation

Q Zhang, L Yu, Z Yu - Education Research International, 2021 - Wiley Online Library
Classcraft has become an attractive gamification choice that turns classes into motivating
and joyful role‐playing experiences. Based on the content analysis and meta‐analysis, this …

Meta‐Analysis on Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game‐Based Learning

Q Zhang, Z Yu - Education Research International, 2022 - Wiley Online Library
This meta‐analysis aimed to investigate and compare the efficiencies of gamification and
game‐based learning in terms of learning achievement and motivation. With distinctive …

Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses

A Christopoulos, N Pellas… - British Journal of …, 2023 - Wiley Online Library
The promise of using immersive technologies in learning has increasingly been attracting
researchers' and practitioners' attention. However, relevant empirical works are usually …

A quasi‐experimental study comparing learning gains associated with serious educational gameplay and hands‐on science in elementary classrooms

GW Hodges, K Flanagan, J Lee… - Journal of Research …, 2020 - Wiley Online Library
Serious educational gameplay continues to gain traction in K‐12 educational settings, as
access to novel technologies increases. Increased access to computers and other devices …

Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game‐Based Learning: A Quantitative Study Employing …

Q Zhang, Z Yu - Education Research International, 2022 - Wiley Online Library
This study is aimed at investigating and comparing the effects on learning achievement and
motivation for two game‐related pedagogies: gamification and game‐based learning …

Developing future primary school teachers' communication through pedagogy of partnership

N Franchuk, I Karuk, V Imber… - … of Education and …, 2024 - edulearn.intelektual.org
The study of the role of the pedagogy of partnership (PoP) in building the professional
competence of future primary school teachers is relevant in the context of modern …

The effect of serious mobile games on student English vocabulary acquisition and attitude toward English

N Kara - International Journal of Computer-Assisted Language …, 2022 - igi-global.com
The main aim of this study was to explore the effect of the serious mobile game Jumo the
Jumper on the vocabulary acquisition of primary school English as a Foreign Language …

[HTML][HTML] What do they think and why it matters? Views of administrators and faculty on the use of massively multiplayer online games for learning

P Bawa, S Brockport - Computers and Education Open, 2021 - Elsevier
Administrators and faculty lead play salient roles in technology integration projects in higher
education. Yet, there is little to no availability of information regarding their shared …

The Impact of Educational Games on Learning Outcomes: Evidence From a Meta-Analysis

J Ren, W Xu, Z Liu - International Journal of Game-Based Learning …, 2024 - igi-global.com
The objective of this study is to examine and compare the impact of serious games and
gamification on learning achievement and motivation. The results of the meta-analysis …

Reflections of art history instructors on an educational digital game: A narrative case study

H Avci, S Pedersen, A Thomas - Journal of Digital Educational Technology, 2024 - jdet.net
The current paper is based on a large art-based project that aims to explore the art history
instructors' practice-based reflections on their adoption, implementation, and use of the …