The psychological effects of playing exergames: A systematic review

S Lee, W Kim, T Park, W Peng - Cyberpsychology, Behavior, and …, 2017 - liebertpub.com
Successful exergames should lead players not only to achieve enough level of energy
expenditure but also to engage in the play itself. The aim of this study is to review studies …

How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames

A Matallaoui, J Koivisto, J Hamari, R Zarnekow - 2017 - scholarspace.manoa.hawaii.edu
Physical activity is very important to public health and exergames represent one potential
way to enact it. The promotion of physical activity through gamification and enhanced …

An application of adaptive games-based learning based on learning style to teach SQL

M Soflano, TM Connolly, T Hainey - Computers & Education, 2015 - Elsevier
The fact that each student has a different way of learning and processing information has
long been recognised by educationalists. In the classroom, the benefits derived from …

Academic methods for usability evaluation of serious games: a systematic review

R Yanez-Gomez, D Cascado-Caballero… - Multimedia Tools and …, 2017 - Springer
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …

Crowd simulation and its applications: Recent advances

ML Xu, H Jiang, XG Jin, Z Deng - Journal of Computer Science and …, 2014 - Springer
This article surveys the state-of-the-art crowd simulation techniques and their selected
applications, with its focus on our recent research advances in this rapidly growing research …

Designing mobile augmented reality exergames

TH Laine, HJ Suk - Games and culture, 2016 - journals.sagepub.com
Exergames aim to make exercise more enjoyable, especially for children and young adults
who are accustomed to digital technologies. Calory Battle augmented reality (AR) is a …

User experience of gamified virtual reality (VR) in sport: A review

NN Nor, MS Sunar, AY Kapi - Science and Technologies for Smart Cities …, 2020 - Springer
Virtual Reality (VR) technology has evolved widely over the previous few years. VR Head
Mounted Display (HMD) of various complexities are created for the commercial market and …

Interacting with the past, present, and future of exergames: At the beginning of a new life cycle of video games?

BJ Kooiman, DP Sheehan - Loisir et société/Society and Leisure, 2015 - Taylor & Francis
Exergames are the result of changes in the games which preceded them. The last cycle of
video game consoles arrived with add-on devices which allowed for this new genre of …

Distributed pervasive worlds: The case of exergames

TH Laine, CI Sedano - Journal of Educational Technology & Society, 2015 - JSTOR
Pervasive worlds are computing environments where a virtual world converges with the
physical world through context-aware technologies such as sensors. In pervasive worlds …

A virtual reality physical activity pattern assessment: Mixed crossover experiments and cluster analysis

T Zhang, X Xiao, J Mao - Digital Health, 2023 - journals.sagepub.com
Objective The subjects' physical activity levels and enjoyment of exercise after 15 min of
virtual reality (VR) physical activity of different intensities were compared. Methods Thirty-two …