Physical activity is very important to public health and exergames represent one potential way to enact it. The promotion of physical activity through gamification and enhanced …
The fact that each student has a different way of learning and processing information has long been recognised by educationalists. In the classroom, the benefits derived from …
In the last years, there has been an increasing interest in the design of video games as a tool for education, training, health promotion, socialization, etc. Usability, which is a key …
ML Xu, H Jiang, XG Jin, Z Deng - Journal of Computer Science and …, 2014 - Springer
This article surveys the state-of-the-art crowd simulation techniques and their selected applications, with its focus on our recent research advances in this rapidly growing research …
TH Laine, HJ Suk - Games and culture, 2016 - journals.sagepub.com
Exergames aim to make exercise more enjoyable, especially for children and young adults who are accustomed to digital technologies. Calory Battle augmented reality (AR) is a …
NN Nor, MS Sunar, AY Kapi - Science and Technologies for Smart Cities …, 2020 - Springer
Virtual Reality (VR) technology has evolved widely over the previous few years. VR Head Mounted Display (HMD) of various complexities are created for the commercial market and …
BJ Kooiman, DP Sheehan - Loisir et société/Society and Leisure, 2015 - Taylor & Francis
Exergames are the result of changes in the games which preceded them. The last cycle of video game consoles arrived with add-on devices which allowed for this new genre of …
TH Laine, CI Sedano - Journal of Educational Technology & Society, 2015 - JSTOR
Pervasive worlds are computing environments where a virtual world converges with the physical world through context-aware technologies such as sensors. In pervasive worlds …
T Zhang, X Xiao, J Mao - Digital Health, 2023 - journals.sagepub.com
Objective The subjects' physical activity levels and enjoyment of exercise after 15 min of virtual reality (VR) physical activity of different intensities were compared. Methods Thirty-two …