Benefits of gamification in medical education

K Krishnamurthy, N Selvaraj, P Gupta… - Clinical …, 2022 - Wiley Online Library
Medical education is changing at a fast pace. Students attend medical school with a high
degree of technological literacy and a desire for a diverse educational experience. As a …

Negative effects of gamification in education software: Systematic mapping and practitioner perceptions

C Almeida, M Kalinowski, A Uchôa, B Feijó - Information and Software …, 2023 - Elsevier
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …

A systematic mapping of negative effects of gamification in education/learning systems

C Almeida, M Kalinowski, B Feijó - 2021 47th Euromicro …, 2021 - ieeexplore.ieee.org
While most research shows positive effects of gamification, the focus on its adverse effects is
considerably smaller. Having this in mind, we conducted a systematic mapping study of the …

A meta-synthesis on technology-based learning among healthcare students in Southeast Asia

MH Romli, F Wan Yunus, MS Cheema… - Medical Science …, 2022 - Springer
Healthcare education providers are eager to apply technologies in teaching and learning
activities; however, students are the consumers in higher education, and their opinion and …

[HTML][HTML] Taking the pulse of a classroom with a gamified audience response system

JJ López-Jiménez, JL Fernández-Alemán… - Computer methods and …, 2022 - Elsevier
Background and objective This paper presents an empirical study of a gamified mobile-
based assessment approach that can be used to engage students and improve their …

Effects of gamification on the benefits of student response systems in learning of human anatomy: Three experimental studies

JJ López-Jiménez, JL Fernández-Alemán… - International journal of …, 2021 - mdpi.com
This paper presents three experiments to assess the impact of gamifying an audience
response system on the perceptions and educational performance of students. An audience …

Interface design for crowdsourcing hierarchical multi-label text annotations

R Stureborg, B Dhingra, J Yang - … of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Human data labeling is an important and expensive task at the heart of supervised learning
systems. Hierarchies help humans understand and organize concepts. We ask whether and …

[HTML][HTML] Gamificación en educación médica: un aporte para fortalecer los procesos de formación

S Pimienta, O Boude - Educación Médica Superior, 2022 - scielo.sld.cu
Introducción:“Gamificación” no es un término usado con frecuencia en educación médica,
debido a la percepción clásica con la que se desarrollan los procesos pedagógicos en este …

[HTML][HTML] An educational network for surgical education supported by gamification elements: protocol for a randomized controlled trial

N Guérard-Poirier, M Beniey… - JMIR Research …, 2020 - researchprotocols.org
Background: Traditionally, medical students have learned surgical skills by observing a
resident physician or surgeon who is performing the technique. Due to inconsistent practice …

Implementation of digital performance assessment to measure pharmacy physics laboratory skills

MA Dhina, G Hadisoebroto… - Momentum: Physics …, 2021 - ejournal.unikama.ac.id
This study was motivated by the fact that laboratory skills assessment did not have a specific
standard for each assessment. Student performance and skills in doing practicum are not …