Benefits of using experiential learning based electronic modules to facilitate students concierge learning in vocational high schools

A Winandari, LA Sutimin… - Journal of Education …, 2022 - ejournal.undiksha.ac.id
Abstract Changes in the learning paradigm also contribute to the learning process, such as
the use of learning media. Learning media and teaching materials should be integrated with …

Growing Numeral Literacy Skills through Science, Technology, Engineering, Arts, Mathematics Based on Local Wisdom

K Aini, MM AR, M Ridwan - MIMBAR PGSD Undiksha, 2024 - ejournal.undiksha.ac.id
Literacy and numeracy competencies are fundamental competencies in the industrial era
5.0. Numeracy skills are also needed in trade, health, education, etc. Literacy skills are …

Transformasi Guru sebagai Fasilitator Pembelajaran di Era Digital

G Afriani, I Soegiarto, S Suyuti… - Global Education …, 2024 - journal.civiliza.org
The development of information and communication technology (ICT) has changed the
educational landscape, encouraging the transformation of the role of teachers into learning …

Potential implementation of android-based interactive multimedia for student learning activities

K Utami, M Akhyar, S Sudiyanto - Al-Ishlah: Jurnal …, 2023 - journal.staihubbulwathan.id
The development of technology in the field of 21st century education has become the main
complement in the teaching and learning process. Various innovations were created to …

Problem based learning e-module for facilitating sociology learning in the digital era

LA Yuningtyas - Jurnal Edutech Undiksha, 2023 - ejournal.undiksha.ac.id
Technological developments present a variety of digital learning resource options that can
be used by teachers, as well as being a solution to overcome the problem of less interactive …

Overview of Learning Activities in Vocational High Schools during the COVID-19 Pandemic.

F Odiana, R Roemintoyo, T Rejekiningsih - World Journal on Educational …, 2022 - ERIC
Vocational schools are the objects most affected by the COVID-19 outbreak, as a result the
learning process that should be based on practice must be temporarily suspended and …

Optimizing the Utilization of Game-Based Learning Application for Elementary Students First Phase

S Sukasmi, A Asrowi, NA Drajati - Jurnal Obsesi: Jurnal Pendidikan …, 2022 - obsesi.or.id
Smartphone was a technology-based device that was almost used and owned by every
individual, both teachers and students. This study aimed to identify opportunities for using …

Digitalization Android-based Interactive Learning Media in Geography for High School Students

YT Lasfika, H Widyastono… - Journal of Education …, 2022 - ejournal.undiksha.ac.id
The lack of innovative learning media for geography material is something that needs to be
updated immediately. In line with that, the high usage smartphones with the Android …

Cik Upik application as learning media to identify and describe the hikayat values

HS Harjono, B Hariyadi, P Yugo - Journal of Education …, 2023 - ejournal.undiksha.ac.id
The basic competence of students to be able to describe the values and content of hikayat or
folklore, which is one of the achievement targets for learning literature in high school cannot …

Identification of the Need for PhET Simulation-based Interactive Media for Learning in Vocational High Schools

I Endrayani, A Efendi… - Journal of Education …, 2022 - ejournal.undiksha.ac.id
An effective learning process cannot be separated from various supporting factors, one of
which is the use and support of technology during the learning process. Therefore, this …