A meta-analytic review on incorporating virtual and augmented reality in museum learning

Y Zhou, J Chen, M Wang - Educational Research Review, 2022 - Elsevier
Virtual reality (VR) and augmented reality (AR) have been increasingly used to support
museum learning by creating engaging and appealing learning experiences. However …

A Decade of Research on the Effectiveness of Augmented Reality on Students with Special Disability in Higher Education.

MT Jdaitawi, AF Kan'an - Contemporary Educational Technology, 2022 - ERIC
In higher education settings, students are required to use their own devices to record
attendance interact with classes through online systems and other learning-teaching …

The effect of stereoscopic augmented reality visualization on learning anatomy and the modifying effect of visual‐spatial abilities: A double‐center randomized …

K Bogomolova, IJM van der Ham… - Anatomical sciences …, 2020 - Wiley Online Library
Monoscopically projected three‐dimensional (3D) visualization technology may have
significant disadvantages for students with lower visual‐spatial abilities despite its overall …

[HTML][HTML] Optical see-through augmented reality can induce severe motion sickness

M Kaufeld, M Mundt, S Forst, H Hecht - Displays, 2022 - Elsevier
The aim was to investigate whether severe symptoms of visually induced motion sickness
(VIMS) can occur in augmented reality (AR) optical see-through applications. VIMS has …

A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums

R Hammady, M Ma, Z Al-Kalha, C Strathearn - Virtual Reality, 2021 - Springer
Mixed reality (MR) is a cutting-edge technology at the forefront of many new applications in
the tourism and cultural heritage sector. This study aims to reshape the museum experience …

Affordances of augmented reality technology for science education: Views of secondary school students and science teachers

F Arici, RM Yilmaz, M Yilmaz - Human Behavior and Emerging …, 2021 - Wiley Online Library
Using augmented reality (AR) in science education is one of the popular topics that have
been researched in recent years. However, more qualitative studies are needed as the …

[PDF][PDF] Augmented reality for enhancing life science education

J Barrow, C Forker, A Sands, D O'Hare, W Hurst - 2019 - aura.abdn.ac.uk
Augmented Reality (AR) has the opportunity to be a disruptive technology in the delivery of
educational materials at all levels, from public outreach activities to expert level teaching at …

Immersive applications in museums: an analysis of the use of xr technologies and the provided functionality based on systematic literature review

V Komianos - JOIV: International Journal on Informatics Visualization, 2022 - joiv.org
Abstract Immersive technologies (Virtual, Augmented, and Mixed Reality) are widely used in
cultural heritage for communication, enhancing the visiting experience, and improving …

Learning technology in health professions education: Realising an (un) imagined future

R Grainger, Q Liu, T Gladman - Medical education, 2024 - Wiley Online Library
Context Technology is being introduced, used and studied in almost all areas of health
professions education (HPE), often with a claim of making HPE better in one way or another …

[HTML][HTML] The role of digital literacy in augmented, virtual, and mixed reality in popular science education: a review study and an educational framework development

CY Chang, HC Kuo, Z Du - Virtual Reality, 2023 - Springer
This study aims to bridge the gap between extended reality (XR) and digital literacy (DL) in
popular science education and further develop a DL–XR framework. XR includes …