Amp: Adversarial motion priors for stylized physics-based character control

XB Peng, Z Ma, P Abbeel, S Levine… - ACM Transactions on …, 2021 - dl.acm.org
Synthesizing graceful and life-like behaviors for physically simulated characters has been a
fundamental challenge in computer animation. Data-driven methods that leverage motion …

Deepmimic: Example-guided deep reinforcement learning of physics-based character skills

XB Peng, P Abbeel, S Levine… - ACM Transactions On …, 2018 - dl.acm.org
A longstanding goal in character animation is to combine data-driven specification of
behavior with a system that can execute a similar behavior in a physical simulation, thus …

Robust motion in-betweening

FG Harvey, M Yurick, D Nowrouzezahrai… - ACM Transactions on …, 2020 - dl.acm.org
In this work we present a novel, robust transition generation technique that can serve as a
new tool for 3D animators, based on adversarial recurrent neural networks. The system …

Ganimator: Neural motion synthesis from a single sequence

P Li, K Aberman, Z Zhang, R Hanocka… - ACM Transactions on …, 2022 - dl.acm.org
We present GANimator, a generative model that learns to synthesize novel motions from a
single, short motion sequence. GANimator generates motions that resemble the core …

Advanced skills through multiple adversarial motion priors in reinforcement learning

E Vollenweider, M Bjelonic, V Klemm… - … on Robotics and …, 2023 - ieeexplore.ieee.org
Reinforcement learning (RL) has emerged as a powerful approach for locomotion control of
highly articulated robotic systems. However, one major challenge is the tedious process of …

Continuous character control with low-dimensional embeddings

S Levine, JM Wang, A Haraux, Z Popović… - ACM Transactions on …, 2012 - dl.acm.org
Interactive, task-guided character controllers must be agile and responsive to user input,
while retaining the flexibility to be readily authored and modified by the designer. Central to …

Motion graphs++ a compact generative model for semantic motion analysis and synthesis

J Min, J Chai - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
This paper introduces a new generative statistical model that allows for human motion
analysis and synthesis at both semantic and kinematic levels. Our key idea is to decouple …

Motion fields for interactive character locomotion

Y Lee, K Wampler, G Bernstein, J Popović… - ACM SIGGRAPH Asia …, 2010 - dl.acm.org
We propose a novel representation of motion data and control that enables characters with
both highly agile responses to user input and natural handling of arbitrary external …

Single-shot motion completion with transformer

Y Duan, T Shi, Z Zou, Y Lin, Z Qian, B Zhang… - arXiv preprint arXiv …, 2021 - arxiv.org
Motion completion is a challenging and long-discussed problem, which is of great
significance in film and game applications. For different motion completion scenarios (in …

Real-time controllable motion transition for characters

X Tang, H Wang, B Hu, X Gong, R Yi, Q Kou… - ACM Transactions on …, 2022 - dl.acm.org
Real-time in-between motion generation is universally required in games and highly
desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three …