Virtual reality in digital marketing: research agenda based on bibliometric reflection

HO Zaki, D Fernandez, O Dastane, A Aman… - … Intelligence & Planning, 2023 - emerald.com
Purpose This study unravels the intellectual structure of virtual reality (VR) in digital
marketing (DM) research, identifies core research gaps and presents future research …

Digital learning in Sciences education: A literature review

MAKA Momani, KA Alharahasheh, M Alqudah - Cogent Education, 2023 - Taylor & Francis
This study looked at 8760 Web of scientific research publications about digital learning in
scientific education. The researchers discovered seven clusters with 59 affiliations, 36 …

A systematic literature review of game-based assessment studies: Trends and challenges

MJ Gomez, JA Ruipérez-Valiente… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Technology has become an essential part of our everyday life, and its use in educational
environments keeps growing. In addition, games are one of the most popular activities …

[HTML][HTML] Game-based learning in computer science education: a scoping literature review

M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …

Space Race Game: A Web-Based Board Game for Aiding Students in Reviewing Thermochemistry, Chemical Equilibrium, and Chemical Kinetics

JN da Silva Júnior, MENP Ribeiro… - Journal of Chemical …, 2024 - ACS Publications
This work provides information about the design, implementation, and assessment of the
instructional role of a bilingual (English and Portuguese) web-based board game designed …

Bibliometric Analysis of Game-Based Researches in Educational Research.

CC Ekin, A Gul - International Journal of Technology in Education, 2022 - ERIC
This research aims to conduct a bibliometric study to describe how game-based educational
research is structured and how it has evolved over time. For this purpose, bibliometric …

[PDF][PDF] Mobile learning in science education to improve higher-order thinking skills (HOTS) and communication skills: A systematic review

A Afikah, SRD Astuti, S Suyanta, J Jumadi… - … Journal of Advanced …, 2022 - researchgate.net
Today, the increasing use of technology and mobile applications in education was
interesting. This research was a systematic review study with limited 30 articles from 2012 to …

High School Students' Motivation to Learn Climate Change Science through Educational Computer Games

M Besalti, GG Smith - Simulation & Gaming, 2024 - journals.sagepub.com
Background Teaching climate change is difficult. Its complexity spans many subjects, often
taught disjointedly. Many climate change effects are not immediately observable, making it …

The effect of digital game-based learning on secondary level students' learning of Internet literacy

H Tüzün, S Sert, Ö Demir - Education and Information Technologies, 2023 - Springer
Since the effectiveness of pedagogies relies heavily on the context they are practiced,
scholars strive to revalidate them with different participants representing different disciplines …

A bibliometric analysis of Library Review trends

K Cosh, S Ramingwong… - … Knowledge, Memory and …, 2024 - emerald.com
Purpose This paper aims to identify and understand changing research themes within this
field and apply a novel technique for text mining. Design/methodology/approach Statistical …