A fitts' law study of gaze-hand alignment for selection in 3d user interfaces

U Wagner, MN Lystbæk, P Manakhov… - Proceedings of the …, 2023 - dl.acm.org
Gaze-Hand Alignment has recently been proposed for multimodal selection in 3D. The
technique takes advantage of gaze for target pre-selection, as it naturally precedes manual …

Exploring 3d interaction with gaze guidance in augmented reality

Y Bao, J Wang, Z Wang, F Lu - 2023 IEEE Conference Virtual …, 2023 - ieeexplore.ieee.org
Recent research based on hand-eye coordination has shown that gaze could improve
object selection and translation experience under certain scenarios in AR. However, several …

Tailor twist: Assessing rotational mid-air interactions for augmented reality

D Schön, T Kosch, F Müller, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Mid-air gestures, widely used in today's Augmented Reality (AR) applications, are prone to
the “gorilla arm” effect, leading to discomfort with prolonged interactions. While prior work …

Exploring gaze-assisted and hand-based region selection in augmented reality

R Shi, Y Wei, X Qin, P Hui, HN Liang - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …

Palmgazer: Unimanual eye-hand menus in augmented reality

K Pfeuffer, J Obernolte, F Dietz, V Mäkelä… - Proceedings of the …, 2023 - dl.acm.org
How can we design the user interfaces for augmented reality (AR) so that we can interact as
simple, flexible and expressive as we can with smartphones in one hand? To explore this …

Integrating Gaze and Mouse Via Joint Cross-Attention Fusion Net for Students' Activity Recognition in E-learning

R Zhu, L Shi, Y Song, ZM Cai - Proceedings of the ACM on Interactive …, 2023 - dl.acm.org
E-learning has emerged as an indispensable educational mode in the post-epidemic era.
However, this mode makes it difficult for students to stay engaged in learning without …

Gazeraycursor: Facilitating virtual reality target selection by blending gaze and controller raycasting

DL Chen, M Giordano, H Benko, T Grossman… - Proceedings of the 29th …, 2023 - dl.acm.org
Raycasting is a common method for target selection in virtual reality (VR). However, it results
in selection ambiguity whenever a ray intersects multiple targets that are located at different …

Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality

H Jiang, D Weng, X Dongye, L Luo… - ACM Transactions on …, 2023 - dl.acm.org
National Key Laboratory of General Artificial Intelligence, Beijing Institute for General
Artificial Intelligence (BIGAI), China Retrieving out-of-reach objects is a crucial task in virtual …

Evaluating User Interactions in Wearable Extended Reality: Modeling, Online Remote Survey, and In-Lab Experimental Methods

Y Ghasemi, H Jeong, KB Park, SH Choi, JY Lee - IEEE Access, 2023 - ieeexplore.ieee.org
The benefits of interaction techniques in extended reality (XR) have been investigated over
the years. However, less attention has been given to comparing different methods to …

[HTML][HTML] Gaze analysis: A survey on its applications

C Bisogni, M Nappi, G Tortora, A Del Bimbo - Image and Vision Computing, 2024 - Elsevier
The examination of ocular movements has a wide range of applications due to the current
developments in sensors that are now able to collect this biometric. This type of investigation …