Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …

Initiatives and challenges in using gamification in transportation: a systematic mapping

W Wang, H Gan, X Wang, H Lu, Y Huang - European Transport Research …, 2022 - Springer
Gamification is a new theme that has been applied in different fields and has contributed to
different types of behavioural change. This paper aims to describe how gamification is …

Gamification in higher education: The ECOn+ star battles

LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …

Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics

MK Kabilan, N Annamalai, KM Chuah - Education and Information …, 2023 - Springer
Literature emphasizes that gamification significantly enhances students' engagement in
learning and their motivation level. Studies have also examined the benefits of gamification …

Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms.

S Pozo-Sánchez, G Lampropoulos… - Journal of New …, 2022 - ERIC
Gamification is a training model that encourages the inclusion of active methodologies into
learning environments. The objective of this study is to analyze the effects of a gamified …

The impact of applying challenge-based gamification program on students' learning outcomes: Academic achievement, motivation and flow

OS Kaya, E Ercag - Education and Information Technologies, 2023 - Springer
Despite the growing attention towards gamification in learning context, challenge-based
gamification application has rarely been subjected to testing in education. In recognition of …

Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation

L Madariaga, C Allendes, M Nussbaum, G Barrios… - Computers & …, 2023 - Elsevier
As we begin to identify essential skills for the future, there has been an increased focus on
how to define and implement computational thinking within education. However, the …

Gamified flipped classroom versus traditional classroom learning: Which approach is more efficient in business education?

UK Durrani, G Al Naymat, RM Ayoubi… - … International Journal of …, 2022 - Elsevier
Past studies have shown the efficacy of flipped classrooms and gamification learning
approaches. However, we know little about the blend of these learning approaches. This …

Can active learning techniques simultaneously develop students' hard and soft skills? Evidence from an international relations class

A Betti, P Biderbost, A García Domonte - Plos one, 2022 - journals.plos.org
Purpose In recent decades, educators have pushed to implementing active learning
techniques that can advance students' competences. Universities are increasingly required …

Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study

B Xin, X Ma - Entertainment Computing, 2023 - Elsevier
The increasing prevalence of digital entrepreneurship has relieved employment pressure
and promoted digital economic development. Gamifying online entrepreneurship education …