All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, P Zhou, L Wang, D Xu, Z Lin… - arXiv preprint arXiv …, 2021 - arxiv.org
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …

5G/6G-enabled metaverse technologies: Taxonomy, applications, and open security challenges with future research directions

M Adil, H Song, MK Khan, A Farouk, Z Jin - Journal of Network and …, 2024 - Elsevier
Internet technology has proven to be a vital contributor to many cutting-edge innovations that
have given humans access to interact virtually with objects. Until now, numerous virtual …

[PDF][PDF] Security and privacy in the metaverse: The threat of the digital human

L Buck, R McDonnell - CHI EA, 2022 - wenjietseng.com
Each year, researchers and technologists are bringing the vision of the Metaverse, which is
predicted to be the future of the internet, closer to becoming a reality. People will spend most …

Eliciting security & privacy-informed sharing techniques for multi-user augmented reality

S Rajaram, C Chen, F Roesner… - Proceedings of the 2023 …, 2023 - dl.acm.org
The HCI community has explored new interaction designs for collaborative AR interfaces in
terms of usability and feasibility; however, security & privacy (S&P) are often not considered …

Exploring deceptive design patterns in voice interfaces

K Owens, J Gunawan, D Choffnes… - Proceedings of the …, 2022 - dl.acm.org
Deceptive design patterns (sometimes called “dark patterns”) are user interface design
elements that may trick, deceive, or mislead users into behaviors that often benefit the party …

Implications of xr on privacy, security and behaviour: Insights from experts

M Abraham, P Saeghe, M Mcgill… - Nordic Human-Computer …, 2022 - dl.acm.org
Extended-Reality (XR) devices are packed with sensors that allow tracking of users (eg,
behaviour, actions, eye-gaze) and their surroundings (eg, people, places, objects). As a …

Memory manipulations in extended reality

E Bonnail, WJ Tseng, M Mcgill, E Lecolinet… - Proceedings of the …, 2023 - dl.acm.org
Human memory has notable limitations (eg, forgetting) which have necessitated a variety of
memory aids (eg, calendars). As we grow closer to mass adoption of everyday Extended …

The dark side of augmented reality: Exploring manipulative designs in ar

X Wang, LH Lee, C Bermejo Fernandez… - International Journal of …, 2023 - Taylor & Francis
Augmented Reality (AR) applications are becoming more mainstream, with successful
examples in the mobile environment like Pokemon GO. Current malicious techniques can …

Co-speculating on dark scenarios and unintended consequences of a ubiquitous (ly) augmented reality

C Eghtebas, G Klinker, S Boll, M Koelle - Proceedings of the 2023 ACM …, 2023 - dl.acm.org
The vision of a 'metaverse'may soon bring a ubiquitous (ly) Augmented Reality (UAR)
delivering context-aware, geo-located, and continuous blends of real and virtual elements …

Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality

E Bonnail, J Frommel, E Lecolinet, S Huron… - Proceedings of the CHI …, 2024 - dl.acm.org
Source confusion occurs when individuals attribute a memory to the wrong source (eg,
confusing a picture with an experienced event). Virtual Reality (VR) represents a new source …