Gamification applications in E-learning: A literature review

AN Saleem, NM Noori, F Ozdamli - Technology, Knowledge and Learning, 2022 - Springer
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …

[HTML][HTML] El trabajo colaborativo como estrategia didáctica para la enseñanza/aprendizaje de la programación: una revisión sistemática de literatura

O Revelo-Sánchez, CA Collazos-Ordóñez… - TecnoLógicas, 2018 - scielo.org.co
La incorporación del trabajo colaborativo en cursos de programación ha sido identificada
como una estrategia potencial que podría maximizar la participación de los estudiantes y …

[HTML][HTML] A systematic review of gamification research: In pursuit of homo ludens

A Bozkurt, G Durak - International Journal of Game-Based Learning …, 2018 - igi-global.com
Gamification is an innovative approach that aims to increase users' engagement and
motivation and provide sustainable experiences. It has recently become widely known and …

Metodología innovadora basada en la gamificación educativa: evaluación tipo test con la herramienta Quizizz

DV Rodríguez, JMM Mezquita… - Profesorado, Revista de …, 2019 - revistaseug.ugr.es
En los últimos años el número de recursos online para plantear preguntas tipo test ha
aumentado, estando todos ellos relacionados con un proceso de gamificación (Quizizz …

Gamification and Gen Z in higher education: A systematic review of literature

M Saxena, DK Mishra - International Journal of Information and …, 2021 - igi-global.com
Research has found that the new-age learner, Gen Z, is different from his/her predecessors
and hence educators need new age pedagogical interventions to cater to this group of …

[PDF][PDF] Learning programming through games and contests: overview, characterisation and discussion

S Combéfis, G Beresnevičius, V Dagienė - Olympiads in Informatics, 2016 - ioi.te.lv
Learning of programming and, more generally, of computer science concepts is now
reaching the public at large. It is not only reserved for people who studied informatics …

Gamification in STEM programming courses: State of the art

M Venter - 2020 IEEE global engineering education conference …, 2020 - ieeexplore.ieee.org
Computer programming courses are an essential facet of STEM education, confronted by
many pressing challenges. Higher education (HE) students struggle to master programming …

Teaching programming using dedicated Arduino educational board

I Perenc, T Jaworski, P Duch - Computer Applications in …, 2019 - Wiley Online Library
This paper presents a new approach to teaching programming to undergraduate computer
science students. A dedicated Arduino board along with custom application programming …

A review of gamification for learning programming fundamental

M Shahid, A Wajid, KU Haq, I Saleem… - 2019 International …, 2019 - ieeexplore.ieee.org
The games, nowadays, are extensively used in different fields for learning purposes. They
are getting popularity progressively because of their efficacy when used in non-game …

[PDF][PDF] Gamification Approach in Teaching Web Programming Courses in PHP: Use of KAHOOT Application.

I Ouahbi, H Darhmaoui, F Kaddari - International Journal of …, 2021 - researchgate.net
Learning algorithmics and programming fundamental courses is widely considered to be
quite challenging in the field of computer science. Gamification is a good alternative …