The circular economy and consumer behaviour: Literature review and research directions

F Vidal-Ayuso, A Akhmedova, C Jaca - Journal of Cleaner Production, 2023 - Elsevier
The circular economy (CE) has emerged as a sustainable alternative to the linear model of
production and consumption of products and services. Consumers are key actors in the …

Applying cognitive evaluation theory to analyze the impact of gamification mechanics on user engagement in resource recycling

CL Hsu - Information & Management, 2022 - Elsevier
Public awareness of the need to protect the environment has been on the rise given the
widespread, continuous degradation of the global environment. Governments and …

[PDF][PDF] Gamification predicting customers' repurchase intention via e-commerce platforms through mediating effect of customer satisfaction in Thailand

T Sitthipon, P Limna, P Jaipong… - Review of Advanced …, 2022 - ijbmcjournals.org
This study examines the mediating effect of customer satisfaction between gamification and
customers' repurchase intention on e-commerce in Thailand. The online self-administered …

Existing tools used in the framework of environmental performance

I Papamichael, I Voukkali, P Loizia, G Pappas… - Sustainable Chemistry …, 2023 - Elsevier
The monitoring and assessment of Environmental Performance constitutes a critical yet
complex area of interest in today's world. The exploration of environmental performance is …

[HTML][HTML] Digital wellbeing tools through users lens

MB Almourad, A Alrobai, T Skinner, M Hussain… - Technology in Society, 2021 - Elsevier
There is a growing recognition of excessive, compulsive, and hasty use of technology as an
emerging form of problematic behavior affecting individuals' emotional, social, and …

Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context

YM Wang, CL Wei, MW Wang - Library Hi Tech, 2023 - emerald.com
Purpose A research framework that explains adoption intention in students with regard to
brain–computer interface (BCI) games in the learning context was proposed and empirically …

Remodeling digital marketplace through Metaverse: A multi-path model of consumer neuroticism, parasocial relationships, social media influencers credibility, and …

SW Khan, SH Raza, U Zaman - Pakistan Journal of Commerce and …, 2022 - econstor.eu
Metaverse promises new frontiers in mobility, collaboration, and connectedness in a digital
universe poised to digitize our world of workplace and marketplace. The current study aims …

Unpacking the effect of gamified virtual CSR cocreated on users' pro-environmental behavior: A holistic view of gamification affordance

F Zhou, Y Lin, J Mou - Technology in Society, 2023 - Elsevier
With the explosive growth in gamified mobile apps, many enterprises are using virtual
corporate-social-responsibility (CSR) cocreation activities to strengthen consumer-brand …

Determinants of continuance intention to use gamification applications for task management: an extension of technology continuance theory

B Foroughi, M Iranmanesh, M Kuppusamy… - The Electronic …, 2023 - emerald.com
Purpose Gamification applications (apps) are gaining great attention in many contexts and
have grown increasingly. Despite their significant role in many settings, prior research …

Gamification in the customer journey: a conceptual model and future research opportunities

JHO Silva, GHS Mendes, JG Teixeira… - Journal of Service Theory …, 2023 - emerald.com
Purpose While academics and practitioners increasingly recognize the impacts of
gamification on customer experience (CX), its role in the customer journey remains …