[PDF][PDF] The Relationship Between Gamification, Brand Engagement and Brand Equity From Customers Perspective

BH Moghadam, RS Fard - cbs.uok.ac.ir
One of the new concepts in e-commerce that has emerged with the aim of increasing
interaction between customers and online stores is gamification. The purpose of this study is …

[PDF][PDF] Mobile banking and mobile payment acceptance

TAGF de Oliveira - 2016 - run.unl.pt
Technological advancements registered in the last three decades have revolutionized the
financial industry, promoting major changes in the financial services provided. The spread of …

Financial Literacy through Gameful Design

JLA Cen - 2021 - uwspace.uwaterloo.ca
Canadians have been found to have little to no expendable income and find debt
management difficult. Alongside the growing push towards digital service platforms …

GAMIFICATION AND FIRMS COMPETITIVENESS: AN ANALYSIS OF DEPOSIT MONEY BANKS GAMIFIKACIJA I KONKURENTNOST PODUZEĆA: ANALIZA …

PM Worimegbea, TM Worimegbeb, O Akinyedec - ceeol.com
GAMIFICATION AND FIRMS COMPETITIVENESS: AN ANALYSIS OF DEPOSIT MONEY
BANKS GAMIFIKACIJA I KONKURENTNOST PODUZEĆA: ANALIZA KOMER Page 1 …

Adoção de sistemas cloud computing

PAF Pinheiro - 2014 - search.proquest.com
Hoje em dia, quer as empresas quer os indivíduos cada vez mais utilizam cloud computing.
Neste contexto é relevante perceber quais os fatores que contribuem para a adoção e …

[PDF][PDF] VR Exergames for ocular diseases diagnosis

MV Miranda - 2019 - run.unl.pt
Abstract According to the World Health Organization, in 2011 there were about 314 million
people with impaired vision, due either to ocular diseases or uncorrected ocular errors …

Impacto da gamificação na intenção de compra em sistemas de e-commerce

RS Moisés - 2018 - repositorio.iscte-iul.pt
O e-commerce vindo a crescer em quantidade de transações e em importância, devido
sobretudo pela agilização da difusão de conteúdos na Web e da inovação tecnológica …

Impacto da Gamificação na Intenção de Compra em Sistemas de e-Commerce

R dos Santos Moisés - 2018 - search.proquest.com
O e-commercevindo a crescer em quantidade de transações e em importância, devido
sobretudo pela agilização da difusão de conteúdos na Web e da inovação tecnológica …

[PDF][PDF] Employee Wellness Programs: Acceptance and Use through Gamification

A Heidermann, T Ariyachandra, M Frolick - Proceedings of Microsoft …, 2017 - clcloud.com
Companies must consider new healthcare applications that benefit both themselves and
their employees. With technology rapidly evolving, innovative healthcare platforms are …

[PDF][PDF] Animating Information Dissemination Through a Gamified Online Forum

SC Hu, IC Chen - ICIW 2015, 2015 - academia.edu
Various online forums aim to facilitate information dissemination within particular knowledge
domains. A successful forum needs active participation and contributions from individuals …