Serious games and gamification for mental health: current status and promising directions

TM Fleming, L Bavin, K Stasiak… - Frontiers in …, 2017 - frontiersin.org
Computer games are ubiquitous and can be utilized for serious purposes such as health
and education.“Applied games” including serious games (in brief, computerized games for …

Enhancing attentional control: lessons from action video games

D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …

Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and …

CJ Ferguson - Perspectives on psychological science, 2015 - journals.sagepub.com
The issue of whether video games—violent or nonviolent—“harm” children and adolescents
continues to be hotly contested in the scientific community, among politicians, and in the …

Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play

T Greitemeyer, DO Mügge - Personality and social …, 2014 - journals.sagepub.com
Whether video game play affects social behavior is a topic of debate. Many argue that
aggression and helping are affected by video game play, whereas this stance is disputed by …

Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.

G Sala, KS Tatlidil, F Gobet - Psychological bulletin, 2018 - psycnet.apa.org
As a result of considerable potential scientific and societal implications, the possibility of
enhancing cognitive ability by training has been one of the most influential topics of …

Effects of video-game play on information processing: A meta-analytic investigation

KL Powers, PJ Brooks, NJ Aldrich, MA Palladino… - Psychonomic bulletin & …, 2013 - Springer
Do video games enhance cognitive functioning? We conducted two meta-analyses based
on different research designs to investigate how video games impact information-processing …

[HTML][HTML] The dark and bright side of video game consumption: Effects of violent and prosocial video games

T Greitemeyer - Current opinion in psychology, 2022 - Elsevier
Hundreds of studies have examined the interpersonal effects of video game consumption.
This article provides a brief review of the relationship between violent and prosocial …

Twenty-five years of research on violence in digital games and aggression

M Elson, CJ Ferguson - European Psychologist, 2014 - econtent.hogrefe.com
Violence in digital games has been a source of controversy in the scientific community and
general public. Over two decades of research have examined this issue. However, much of …

Game-based digital interventions for depression therapy: a systematic review and meta-analysis

J Li, YL Theng, S Foo - Cyberpsychology, Behavior, and Social …, 2014 - liebertpub.com
The aim of this study was to review the existing literature on game-based digital
interventions for depression systematically and examine their effectiveness through a meta …

Using social media in the classroom: A best practice guide

M Poore - 2015 - torrossa.com
This book is intended to bring together the information you need to safely, knowledgeably,
and creatively integrate social media into your classroom. It aims to provide novices with a …