[HTML][HTML] A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda

J Radianti, TA Majchrzak, J Fromm… - Computers & education, 2020 - Elsevier
Researchers have explored the benefits and applications of virtual reality (VR) in different
scenarios. VR possesses much potential and its application in education has seen much …

[HTML][HTML] A review on virtual reality skill training applications

B Xie, H Liu, R Alghofaili, Y Zhang, Y Jiang… - Frontiers in Virtual …, 2021 - frontiersin.org
This paper aims to discuss the research efforts in developing virtual reality (VR) technology
for different training applications. To begin with, we describe how VR training experiences …

Advancing education through extended reality and internet of everything enabled metaverses: applications, challenges, and open issues

SK Jagatheesaperumal, K Ahmad… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Metaverse has evolved as one of the popular research agendas that let users learn,
socialize, and collaborate in a networked three-dimensional (3D) immersive virtual world …

[HTML][HTML] Co-design of mini games for learning computational thinking in an online environment

FJ Agbo, SS Oyelere, J Suhonen, TH Laine - Education and information …, 2021 - Springer
Understanding the principles of computational thinking (CT), eg, problem abstraction,
decomposition, and recursion, is vital for computer science (CS) students. Unfortunately …

[HTML][HTML] Harnessing the potential of the metaverse and artificial intelligence for the internet of city things: Cost-effective XReality and synergistic AIoT technologies

SE Bibri, SK Jagatheesaperumal - Smart Cities, 2023 - mdpi.com
The Metaverse represents an always-on 3D network of virtual spaces, designed to facilitate
social interaction, learning, collaboration, and a wide range of activities. This emerging …

An empirical study on using virtual reality for enhancing the youth's intercultural sensitivity in Hong Kong

C Li, HHS Ip, YM Wong, WS Lam - Journal of Computer …, 2020 - Wiley Online Library
According to the census data published by the government in 2016, 92% of the Hong Kong
Special Administrative Region population is ethnic Chinese, while the number of ethnic …

Evaluation and assessment of virtual reality-based simulated training: exploring the human–technology frontier

M Akdere, Y Jiang, FD Lobo - European Journal of Training and …, 2022 - emerald.com
Purpose As new technologies such as immersive and augmented platforms emerge, training
approaches are also transforming. The virtual reality (VR) platform provides a completely …

Human activity recognition from knee angle using machine learning techniques

F Nazari, D Nahavandi, N Mohajer… - … on Systems, Man, and …, 2021 - ieeexplore.ieee.org
Human Activity Recognition (HAR) is a crucial technology for many applications such as
smart homes, surveillance, human assistance and health care. This technology utilises …

[HTML][HTML] Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking

AS Oyelere, FJ Agbo, SS Oyelere - Computers & Education: X Reality, 2023 - Elsevier
Recently, virtual reality (VR) technology has shown great potential in advancing education
with many pedagogical benefits for building the 21st-century teaching and learning …

METAEDUCATION: State-of-the-Art Methodology for Empowering Feature Education

DK Murala - IEEE Access, 2024 - ieeexplore.ieee.org
Education has become the most essential endeavor in our lives. There are many ways to
learn, but only a few capture my interest. However, education has grown more interesting …