A systematic literature review on augmented reality in mathematics education.

M Bulut, R Borromeo Ferri - European Journal of Science and Mathematics …, 2023 - ERIC
Technology, in particular augmented reality (AR), has the potential to greatly enhance
interactive learning environments for mathematics in both classrooms and other teaching …

A scoping review of game-based learning for mathematics teacher education

J Moon, S Yeo, Q Si, AS Ijeluola - International Journal of …, 2024 - Taylor & Francis
We conducted a scoping review on game-based learning (GBL) for mathematics teacher
education. In recent decades, GBL has been largely applied to K-12 education contexts …

[HTML][HTML] Charting opportunities and guidelines for augmented reality in makerspaces through prototyping and co-design research

I Radu, J Yuan, X Huang, B Schneider - Computers & Education: X Reality, 2023 - Elsevier
Makerspace environments are becoming popular project-based learning spaces where
students interact with physical objects and peer collaboration, while developing 21st century …

Ways of using augmented reality as a pedagogical tool in science teacher education–possibilities and limitations: A systematic narrative review

AM Cederqvist - Journal of Technology and Teacher Education, 2023 - learntechlib.org
The aim of this paper is to review empirical research on ways to use Augmented Reality
(AR) as a pedagogical tool in science teacher education and to identify possibilities and …

Penggunaan Augmented Reality dalam Pembelajaran Matematika: Sebuah Analisis Berdasarkan Studi Literatur

MU Gusteti, W Rahmalina, K Azmi, A Mulyati… - EDUKATIF: JURNAL …, 2023 - edukatif.org
Penelitian ini mengevaluasi aplikasi Augmented Reality (AR) dalam pendidikan matematika
dan dampaknya. Dengan metode studi literatur, peneliti menyelidiki penerapan AR dalam …

[HTML][HTML] Cultivating L2 pragmatic comprehension through computerized vs. non-computerized instruction, multiuser virtual environments (MUVEs) and mobile …

A Shakouri, A Malmir, R Esfandiari - Issues in Language Teaching, 2022 - journals.atu.ac.ir
Pragmatic comprehension is a central albeit under-researched dimension of pragmatic
competence in which most EFL learners suffer from serious deficiencies; therefore, the …

Reorienting Learning Game Design in Design-Based Research: a Case Study

N Mandran, E Prior, E Sanchez… - arXiv preprint arXiv …, 2024 - arxiv.org
One of the main difficulties remains the collaboration between the various experts involved
in designing the Learning Games (LG). Our literature review focuses on the pitfalls and …

An exploratory case study on student teachers' experiences of using the AR App Seek by iNaturalist when learning about plants

AM Cederqvist, A Thorén Williams - International Conference on Human …, 2023 - Springer
In this case study we explore the use of Augmented Reality (AR) as a pedagogical tool to
promote student teachers learning about plants in a biology course module within teacher …

Applications of Augmented Reality in Mathematics Learning: A Bibliometric and Content Analysis

LL Hakim, H Hidayat, A Salmun… - … Conference on Teaching …, 2024 - atlantis-press.com
This study aims to comprehensively investigate the current application of augmented reality
(AR) in mathematics education through meticulous bibliometric and content analysis of …

Mobile Learning Games with Augmented Reality in a Park-System for Classification of Questions for Quiz Game Creation.

L Pombo, MM Marques - International Association for Development of the …, 2022 - ERIC
This study used Bloom's Revised Taxonomy to examine 30 questions produced for a mobile
quiz game with augmented reality contents to be explored in a formal learning context, in an …