All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, P Zhou, L Wang, D Xu, Z Lin… - arXiv preprint arXiv …, 2021 - arxiv.org
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …

[HTML][HTML] A review on augmented reality authoring toolkits for education

A Dengel, MZ Iqbal, S Grafe, E Mangina - Frontiers in Virtual Reality, 2022 - frontiersin.org
Creating pedagogically sound, interactive Augmented Reality (AR) experiences supporting
situated and experiential learning remains a challenge to teachers without programming …

Remote collaboration in maintenance contexts using augmented reality: insights from a participatory process

B Marques, S Silva, J Alves, A Rocha, P Dias… - International Journal on …, 2022 - Springer
Problem solving in Industry 4.0 often requires collaboration among remote team members,
which face increased complexity on their daily tasks and require mechanisms with adaptive …

How will vr enter university classrooms? multi-stakeholders investigation of vr in higher education

Q Jin, Y Liu, S Yarosh, B Han, F Qian - … of the 2022 CHI conference on …, 2022 - dl.acm.org
VR has received increased attention as an educational tool and many argue it is destined to
influence educational practices, especially with the emergence of the Metaverse. Most prior …

Rapido: Prototyping interactive ar experiences through programming by demonstration

G Leiva, JE Grønbæk, CN Klokmose… - The 34th Annual ACM …, 2021 - dl.acm.org
Programming by Demonstration (PbD) is a well-known technique that allows non-
programmers to describe interactivity by performing examples of the expected behavior, but …

Elements of xr prototyping: Characterizing the role and use of prototypes in augmented and virtual reality design

V Krauß, M Nebeling, F Jasche, A Boden - Proceedings of the 2022 CHI …, 2022 - dl.acm.org
Current research in augmented, virtual, and mixed reality (XR) reveals a lack of tool support
for designing and, in particular, prototyping XR applications. While recent tools research is …

Wish you were here: Mental and physiological effects of remote music collaboration in mixed reality

R Schlagowski, D Nazarenko, Y Can, K Gupta… - Proceedings of the …, 2023 - dl.acm.org
With face-to-face music collaboration being severely limited during the recent pandemic,
mixed reality technologies and their potential to provide musicians a feeling of" being there" …

Wearable augmented reality: research trends and future directions from three major venues

TTM Tran, S Brown, O Weidlich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Wearable Augmented Reality (AR) has attracted considerable attention in recent years, as
evidenced by the growing number of research publications and industry investments. With …

ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces

H Ye, H Fu - Proceedings of the 2022 CHI Conference on Human …, 2022 - dl.acm.org
Real-world IoT enhanced spaces involve diverse proximity-and gesture-based interactions
between users and IoT devices/objects. Prototyping such interactions benefits various …

Vrgit: A version control system for collaborative content creation in virtual reality

L Zhang, A Agrawal, S Oney, A Guo - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Immersive authoring tools allow users to intuitively create and manipulate 3D scenes while
immersed in Virtual Reality (VR). Collaboratively designing these scenes is a creative …