[图书][B] Human-computer interactions in museums

E Hornecker, L Ciolfi - 2022 - books.google.com
Museums have been a domain of study and design intervention for Human-Computer
Interaction (HCI) for several decades. However, while resources providing overviews on the …

A review of augmented reality for informal science learning: Supporting design of intergenerational group learning

ST Yun, SK Olsen, KC Quigley, MA Cannady… - Visitor …, 2023 - Taylor & Francis
Designing for and facilitating intergenerational group learning is an important objective of
informal science institutions as most visitors in those settings engage with scientific thinking …

Amoeba: Designing for collaboration in computer science classrooms through live learning analytics

M Berland, D Davis, CP Smith - International Journal of Computer …, 2015 - Springer
AMOEBA is a unique tool to support teachers' orchestration of collaboration among novice
programmers in a non-traditional programming environment. The AMOEBA tool was …

Tangible interaction and cultural forms: Supporting learning in informal environments

MS Horn - Journal of the Learning Sciences, 2018 - Taylor & Francis
Designers who create computer-based learning experiences for places like museums, out-of-
school programs, and homes face a number of challenges related to the informal nature of …

DCLM framework: understanding collaboration in open-ended tabletop learning environments

M Tissenbaum, M Berland, L Lyons - International Journal of Computer …, 2017 - Springer
There is a growing understanding of the unique ways that tabletops support effective
collaboration; however, this research mostly focuses on environments in which learners …

I see what you did there! Divergent collaboration and learner transitions from unproductive to productive states in open-ended inquiry

M Tissenbaum - Computers & Education, 2020 - Elsevier
While open-ended and tinkering-based learning environments offer considerable support for
developing STEM-based reasoning and collaboration skills, understanding how and when …

[PDF][PDF] Looking Inside the Wires: Understanding Museum Visitor Learning with an Augmented Circuit Exhibit.

E Beheshti, D Kim, G Ecanow, MS Horn - CHI, 2017 - academia.edu
Understanding electrical circuits can be difficult for novices of all ages. In this paper, we
describe a science museum exhibit that enables visitors to make circuits on an interactive …

Synflo: A tangible museum exhibit for exploring bio-design

J Okerlund, E Segreto, C Grote, L Westendorf… - Proceedings of the TEI' …, 2016 - dl.acm.org
We present SynFlo, a tangible museum exhibit for exploring bio-design. SynFlo utilizes
active and concrete tangible tokens to allow visitors to experience a playful biodesign …

Collaborative Machine Learning Model Building with Families Using Co-ML

T Tseng, J King Chen, M Abdelrahman… - Proceedings of the …, 2023 - dl.acm.org
Existing novice-friendly machine learning (ML) modeling tools center around a solo user
experience, where a single user collects only their own data to build a model. However, solo …

Real-time visualization of student activities to support classroom orchestration

M Tissenbaum, C Matuk, M Berland, L Lyons, F Cocco… - 2016 - repository.isls.org
Data logged within technology-based learning environments have the potential to support
instructors' orchestration of learner activities. Whereas many learning environments now …