Procrastination is common among students, with prevalence estimates double or even triple those of the working population. This inflated prevalence indicates that the academic …
Educational games and simulations provide teachers with powerful tools for teaching students in the sciences. Within the broad category of educational gaming, there are several …
Gamification is the use of game design elements in non-game contexts to encourage a desired type of behavior. In recent years gamification systems have been applied in …
J Yu, AR Denham, E Searight - Educational technology research and …, 2022 - Springer
Recent advances in digital technology have increased the use of digital games for educational purposes, resulting in greater utilization of an important pedagogical approach …
Using gamification to support learning in K‐12 education has received much attention from scholars in recent years. However, there is still a lack of comprehensive understanding of …
The statistics highlights that physical rehabilitation are required nowadays by increased number of people that are affected by motor impairments caused by accidents or aging …
Over the past 20 years, the proposal that immersive media, such as video games, can be leveraged to enhance brain plasticity and learning has been put to the test. This expanding …
There is no doubt that an abundance of factors exists that makes learning with serious games successful. Research articles reporting on these factors, however, tend to focus on …
Wir freuen uns sehr, mit dem vorliegenden Band die inzwischen dritte Auflage unseres Studienbuches vorlegen zu können. Bereits im Vorwort zur 2. Auflage hatten wir angesichts …