The global metaverse development is facing a" cooldown moment", while the academia and industry attention moves drastically from the Metaverse to AI Generated Content (AIGC) in …
The use of XR Technology (Augmented & Virtual Reality) has begun to develop in various sectors, but the education sector has not been fully implemented. Moreover, in the field of …
Virtual Reality (VR) is promising in communicating people's hardship experiences in simulated situations. This can help foster empathy among people. In this paper, we present …
To create a truly accessible and inclusive society, we need to take the more than 2.2 billion people with vision impairments worldwide into account when we design our cities, buildings …
Y Lee, H Shin, YH Gil - IEEE Transactions on Visualization and …, 2024 - ieeexplore.ieee.org
We present a systematic review of 111 papers that measure the impact of virtual experiences created through head-mounted displays (HMDs) on empathy. Our goal was to …
In this research, we explore and measure situated empathy. We focus on the hardships of an international community in a foreign country using a virtual reality experiment. Our aim is to …
BA Jabar, M Azmi, G Hernando… - Ultimatics: Jurnal …, 2022 - ejournals.umn.ac.id
Humans are social creatures who usually interact directly. But as technology develops, interactions also use the technology. One of the many popular technologies in the 4.0 era is …
YS Pai, M Armstrong, K Skiers, A Kundu… - arXiv preprint arXiv …, 2023 - arxiv.org
The Metaverse is poised to be a future platform that redefines what it means to communicate, socialize, and interact with each other. Yet, it is important for us to consider …
Although face-to-face interactions in the physical classroom are regarded as the most- recognized medium to achieve learning and teaching among students and teachers, the …