Essential features of serious games design in higher education: Linking learning attributes to game mechanics

P Lameras, S Arnab, I Dunwell… - British journal of …, 2017 - Wiley Online Library
This paper consolidates evidence and material from a range of specialist and disciplinary
fields to provide an evidence‐based review and synthesis on the design and use of serious …

A narrative literature review of games, animations and simulations to teach research methods and statistics

EA Boyle, EW MacArthur, TM Connolly, T Hainey… - Computers & …, 2014 - Elsevier
Basic competence in research methods and statistics is core for many undergraduates but
many students experience difficulties in acquiring knowledge and skills in this area. Interest …

Digital Game-Based Learning effectiveness assessment: Reflections on study design

A All, ENP Castellar, J Van Looy - Computers & Education, 2021 - Elsevier
Despite efforts for defining best practices for assessing Digital Game-Based Learning
(DGBL) effectiveness, lack of scientific rigor is yet to be established. This has led to …

Challenges in serious game design and development: Educators' experiences

A Dimitriadou, N Djafarova, O Turetken… - Simulation & …, 2021 - journals.sagepub.com
Background. Relatively little is known about the role of educators in serious game design
and development and their experiences with serious game implementation. We investigate …

[HTML][HTML] A review of serious games for urban water management decisions: current gaps and future research directions

A Mittal, L Scholten, Z Kapelan - Water Research, 2022 - Elsevier
Urban water management (UWM) is a complex problem characterized by multiple
alternatives, conflicting objectives, and multiple uncertainties about key drivers like climate …

[HTML][HTML] Developing theory-driven, evidence-based serious games for health: framework based on research community insights

S Verschueren, C Buffel, G Vander Stichele - JMIR serious games, 2019 - games.jmir.org
Background The idea of using serious games to effectuate better outcomes in health care
has gained significant traction among a growing community of researchers, developers, and …

[PDF][PDF] How to evaluate educational games: a systematic

G Petri, CG von Wangenheim - Journal of Universal Computer …, 2016 - researchgate.net
Educational games have been used as an innovative instructional strategy in order to
achieve learning more effectively. However, it is essential to systematically evaluate such …

Towards a conceptual framework for assessing the effectiveness of digital game-based learning

A All, EPN Castellar, J Van Looy - Computers & Education, 2015 - Elsevier
In recent years, interest has grown in the systematic assessment of the effectiveness of
digital game-based learning (DGBL). A conceptual framework describing what effectiveness …

MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação

G Petri, CG von Wangenheim… - Revista Brasileira de …, 2019 - milanesa.ime.usp.br
Jogos educacionais estão sendo usados como uma estratégia instrucional inovadora para
o ensino e aprendizagem em diversas áreas de conhecimento. No entanto, é essencial …

Fuzzy comprehensive evaluation of virtual reality mine safety training system

H Zhang, X He, H Mitri - Safety Science, 2019 - Elsevier
Effective safety training is an indispensable means to ensure mine safety. Virtual Reality
(VR) technology is a promising method to improve training efficiency. At present, research …