EA Boyle, EW MacArthur, TM Connolly, T Hainey… - Computers & …, 2014 - Elsevier
Basic competence in research methods and statistics is core for many undergraduates but many students experience difficulties in acquiring knowledge and skills in this area. Interest …
Despite efforts for defining best practices for assessing Digital Game-Based Learning (DGBL) effectiveness, lack of scientific rigor is yet to be established. This has led to …
Background. Relatively little is known about the role of educators in serious game design and development and their experiences with serious game implementation. We investigate …
Urban water management (UWM) is a complex problem characterized by multiple alternatives, conflicting objectives, and multiple uncertainties about key drivers like climate …
S Verschueren, C Buffel, G Vander Stichele - JMIR serious games, 2019 - games.jmir.org
Background The idea of using serious games to effectuate better outcomes in health care has gained significant traction among a growing community of researchers, developers, and …
Educational games have been used as an innovative instructional strategy in order to achieve learning more effectively. However, it is essential to systematically evaluate such …
In recent years, interest has grown in the systematic assessment of the effectiveness of digital game-based learning (DGBL). A conceptual framework describing what effectiveness …
Jogos educacionais estão sendo usados como uma estratégia instrucional inovadora para o ensino e aprendizagem em diversas áreas de conhecimento. No entanto, é essencial …
H Zhang, X He, H Mitri - Safety Science, 2019 - Elsevier
Effective safety training is an indispensable means to ensure mine safety. Virtual Reality (VR) technology is a promising method to improve training efficiency. At present, research …