The purpose of the study on which this paper is based was to conduct a performance evaluation of student learning for an introductory course in project management in a higher …
T Koparan, H Dinar, ET Koparan, ZS Haldan - Thinking Skills and Creativity, 2023 - Elsevier
Innovative learning technologies and modernizing the education system can improve education. In the last decade, the use of Augmented Reality (AR) has increased rapidly …
H Çetin - International Journal of Education and Literacy …, 2022 - journals.aiac.org.au
This research aims to examine the researches based on augmented reality-based applications conducted for primary school students between 2015-2021 and to determine …
L López-Faican, J Jaen - International Journal of Human-Computer Studies, 2023 - Elsevier
Emotional deficits such as lack of empathy in children and adolescents are strong predictors of developing antisocial behavior, making inappropriate moral judgments, difficulties in …
According to previous research, we consider it necessary to extend the use of games, as mediating elements, in the learning of STEAM (Science, Technology, Engineering, Arts and …
M Fan, JW Ndavi, SA Qalati, L Huang… - Online Information Review, 2022 - emerald.com
Purpose Studying mobile learning–the use of electronic devices (ie cellphone and tablets) to engage in learning across multiple contexts via connection to peers, media, experts and the …
Mobile augmented reality games (MARGs) can be leveraged for educational purposes, as there are several examples in the literature revealing their educational value. The …
La relación entre los juegos digitales y la movilización de estrategias de aprendizaje cognitivas y metacognitivas merece atención y requiere investigaciones que contribuyan a …
NI Nabila, SN Junaini - International Journal of Computing and …, 2021 - journal.uob.edu.bh
Mathematics education has benefited from the increase in popularity of augmented reality (AR) technology. However, no game-based AR application has been developed specifically …