[PDF][PDF] Artificial intelligence literacy in secondary education: methodological approaches and challenges

MV Marienko, SO Semerikov… - … Proceedings (2024, in …, 2024 - ceur-ws.org
Abstract Analysis of recent research and publications has shown that there is a serious
problem in Ukrainian society regarding the use of artificial intelligence. The analysis of ZN …

Trends and challenges in implementing media education in Ukraine

IM Naumuk, NV Valko - CTE Workshop Proceedings, 2024 - acnsci.org
This paper examines the importance and current state of media education in Ukraine. It
discusses the need to develop media literacy skills in both students and teachers in today's …

[PDF][PDF] Assessing the state of research e-infrastructures for open science in Ukrainian higher education institutions

II Drach, OV Borodiyenko, OM Petroye… - … Proceedings (2024, in …, 2024 - ceur-ws.org
The paper analyses the usage of research e-infrastructures in the realm of Open Science in
Ukraine's higher education institutions (HEIs). Specifically, the study assesses the degree of …

[PDF][PDF] Search and classification of objects in the zone of reservoirs and coastal zones

VM Smolij, NV Smolij, SP Sayapin - Proceedings of the 4th Edge …, 2024 - ceur-ws.org
A minimal working version of the computer vision subsystem has been developed
specifically for deployment on a research unmanned aerial vehicle (UAV). This subsystem …

Enhancing Foreign Language Learning in Ukraine: Immersive Technologies as Catalysts for Cognitive Interest and Achievement

SO Semerikov - … Implementation (IT&I-2023), November 20-21 …, 2023 - elibrary.kubg.edu.ua
Amidst disruptions in learning and massive displacement of students, the integration of
immersive technologies, such as virtual reality (VR), augmented reality (AR), mixed reality …

[PDF][PDF] Enhancing Foreign Language Learning in Ukraine: Immersive Technologies as Catalysts for Cognitive Interest and Achievement

S Palamar, K Brovko, S Semerikov - researchgate.net
Amidst disruptions in learning and massive displacement of students, the integration of
immersive technologies, such as virtual reality (VR), augmented reality (AR), mixed reality …