Z Li, Z Zheng, L Wang, Y Liu - Proceedings of the IEEE/CVF …, 2024 - openaccess.thecvf.com
Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent …
3D content creation has achieved significant progress in terms of both quality and speed. Although current feed-forward models can produce 3D objects in seconds, their resolution is …
B Fei, J Xu, R Zhang, Q Zhou… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in the field of Computer Graphics, offering explicit scene representation and novel view synthesis without …
Text-driven 3D scene editing has gained significant attention owing to its convenience and user-friendliness. However, existing methods still lack accurate control of the specified …
G Chen, W Wang - arXiv preprint arXiv:2401.03890, 2024 - arxiv.org
3D Gaussian splatting (3D GS) has recently emerged as a transformative technique in the explicit radiance field and computer graphics landscape. This innovative approach …
Y Jiang, C Yu, T Xie, X Li, Y Feng, H Wang… - ACM SIGGRAPH 2024 …, 2024 - dl.acm.org
As 3D content becomes increasingly prevalent, there'sa growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for creating …
In this paper we address the challenge of reconstructing general articulated 3D objects from a single video. Existing works employing dynamic neural radiance fields have advanced the …
B Fei, J Xu, R Zhang, Q Zhou, W Yang, Y He - arXiv preprint arXiv …, 2024 - arxiv.org
3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in the field of Computer Graphics, offering explicit scene representation and novel view synthesis without …
Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the …