A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Text entry in virtual reality: A comprehensive review of the literature

TJ Dube, AS Arif - … and Interaction Technologies: Thematic Area, HCI …, 2019 - Springer
The availability of consumer-ready Virtual Reality (VR) Head-Mounted Displays (HMDs) has
resulted in a surge in VR applications. It has also prompted the design and development of …

Quantifying the effects of working in vr for one week

V Biener, S Kalamkar, N Nouri, E Ofek… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the
potential advantages of virtual work environments can only be used if it is feasible to work in …

Text input for non-stationary XR workspaces: investigating tap and word-gesture keyboards in virtual and augmented reality

F Kern, F Niebling, ME Latoschik - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
This article compares two state-of-the-art text input techniques between non-stationary
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …

Tabletinvr: Exploring the design space for using a multi-touch tablet in virtual reality

HB Surale, A Gupta, M Hancock, D Vogel - Proceedings of the 2019 CHI …, 2019 - dl.acm.org
Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard
input controllers. We propose exploiting the affordances and input capabilities when using a …

In-depth mouse: Integrating desktop mouse into virtual reality

Q Zhou, G Fitzmaurice, F Anderson - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Virtual Reality (VR) has potential for productive knowledge work, however, midair pointing
with controllers or hand gestures does not offer the precision and comfort of traditional 2D …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Performance envelopes of virtual keyboard text input strategies in virtual reality

J Dudley, H Benko, D Wigdor… - 2019 IEEE International …, 2019 - ieeexplore.ieee.org
Virtual and Augmented Reality deliver engaging interaction experiences that can transport
and extend the capabilities of the user. To ensure these paradigms are more broadly usable …

Exploration of hands-free text entry techniques for virtual reality

X Lu, D Yu, HN Liang, W Xu, Y Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of
available hands-free techniques, which allow users to carry out text entry when users' hands …