[HTML][HTML] 3D mobile augmented reality interface for laboratory experiments

C Onime, O Abiona - … Journal of Communications, Network and System …, 2016 - scirp.org
In fields such as science and engineering, virtual environment is commonly used to provide
replacements for practical hands-on laboratories. Sometimes, these environments take the …

A study of developments and applications of mixed reality cubicles and their impact on learning

J Uhomoibhi, C Onime, H Wang - The International Journal of …, 2020 - emerald.com
Purpose The purpose of this paper is to report on developments and applications of mixed
reality cubicles and their impacts on learning in higher education. This paper investigates …

Hierarchical, non-uniform locality sensitive hashing and its application to video identification

Z Yang, WT Ooi, Q Sun - … on Multimedia and Expo (ICME)(IEEE …, 2004 - ieeexplore.ieee.org
Searching for similar video clips in large video database, or video identification, requires
finding the nearest neighbor in high-dimensional feature space. Locality sensitive hashing …

A reclassification of markers for mixed reality environments

C Onime, J Uhomoibhi, H Wang… - … International Journal of …, 2020 - emerald.com
Purpose This paper presents a reclassification of markers for mixed reality environments that
is also applicable to the use of markers in robot navigation systems and 3D modelling. In the …

Cost effective visualization of research data for cognitive development using mobile augmented reality

C Onime, J Uhomobhi - Advanced Visual Interfaces. Supporting Big Data …, 2016 - Springer
In many fields of science, the numerical output of research work require proper interpretation
in relation to real world situations. Graphical visualization is often used to ensure better …

Mixed reality cubicles and cave automatic virtual environment

C Onime, J Uhomoibhi, H Wang - 2016 15th International …, 2016 - ieeexplore.ieee.org
In Cave Automatic Virtual Environments (CAVEs), a computer generated environment is
projected all around a user to fully immerse or eliminate all reference to the real world …

Smart technologies and applications for visualisation in higher science and Engineering education: Issues of knowledge integration and virtual experimentation

C Onime, J Uhomoibhi, R Austin… - 2017 IEEE Global …, 2017 - ieeexplore.ieee.org
Smart (ICT based) technologies and applications are increasingly used as teaching/learning
aids in various fields of engineering and science capable of supporting both classroom …

A mixed-reality environment for personalised and collaborative learning in science and engineering

C Onime, J Uhomoibhi, H Wang - Teaching and Learning in a Digital …, 2018 - Springer
Mixed reality environments as in-betweens of real-world and virtual-reality (VR)
environments are created by combining real world objects with computer generated ones. In …

Elektronik devreler için artırılmış gerçeklik tabanlı platform geliştirilmesi

S Irıqat - 2020 - search.proquest.com
Mühendislik bilimi, uygulanabilir perspektifi nedeniyle diğer bilimlerden farklıdır. Bir
mühendis için en önemli şey sadece teorik kavramları anlamak değil, aynı zamanda bu …