[HTML][HTML] Game on! A state-of-the-art overview of doing business with gamification

W Sharma, WM Lim, S Kumar, A Verma… - … Forecasting and Social …, 2024 - Elsevier
Gamification is the act of applying game-design elements to transform activities, products,
services, and systems in a way that provides the kind of experiences similar to those offered …

Hallmarks and potential pitfalls of customer‐and consumer engagement scales: A systematic review

LD Hollebeek, M Sarstedt, C Menidjel… - Psychology & …, 2023 - Wiley Online Library
Multiple scales measuring a customer's, or consumer's, engagement (CE) with a brand or
specific brand elements (eg, advertising/social media content) have been proposed in the …

Applying cognitive evaluation theory to analyze the impact of gamification mechanics on user engagement in resource recycling

CL Hsu - Information & Management, 2022 - Elsevier
Public awareness of the need to protect the environment has been on the rise given the
widespread, continuous degradation of the global environment. Governments and …

Developing a scale for gamified e-service quality in the e-retailing industry

RA Tabaeeian, M Mohammad Shafiee… - International Journal of …, 2023 - emerald.com
Purpose This paper aims to develop a validated scale that can help in measuring the
gamified e-service quality (GE-SQ) in the e-retailing industry. Design/methodology/approach …

Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies

A Behl, N Jayawardena, S Bhardwaj, V Pereira… - Technovation, 2024 - Elsevier
Gamification is a strategy, methodology, or activity that has picked up pace over time and
has been successfully deployed in organizations. Despite massive efforts to capture the …

Exploring the gamification affordances in online shopping with the heterogeneity examination through REBUS-PLS

XY Xu, SMU Tayyab, QD Jia, K Wu - Journal of Theoretical and Applied …, 2023 - mdpi.com
This study investigates, from the perspective of affordance theory, how the implementation of
gamification features and mechanisms in online-shopping platforms enable consumers to …

Exploring the ineffectiveness of gamification health management: a U-shaped relationship between competition and technological exhaustion

D Li, H Yang, Z Hu - Information Technology & People, 2024 - emerald.com
Purpose Gamification design is considered an effective way of changing users' health
behavior and improving their health management performance. Even though numerous …

Exploring consumer purchase intention in cross-boundary retail alliances with gamified OMO virtual-physical fusion services

PH Tsai - Journal of Retailing and Consumer Services, 2024 - Elsevier
The emergence of digitalisation and COVID-19 have induced notable lifestyle changes. For
example, contactless online-offline engagement remains popular even after the reopening …

[PDF][PDF] Trends and Applications of Gamification in E-Commerce: A Systematic Literature Review.

P Rahmadhan, MA Wana, DI Sensuse… - Journal of …, 2023 - e-journal.unair.ac.id
Background: Gamification is a trend that has emerged with the growth of e-commerce. Given
the wide range of human characteristics, determining which gamification elements perform …

Attitudes towards gamification advertising in Vietnam: a social commerce context

HH Nguyen, B Nguyen-Viet… - Behaviour & Information …, 2024 - Taylor & Francis
Recognising the rapid growth and enormous potential of gamification and social media
advertising in today's digital age, along with the increasing popularity of social commerce (s …