Computing games: Bridging the gap between search and entertainment

A Primanita, MNA Khalid, H Iida - IEEE Access, 2021 - ieeexplore.ieee.org
Over history, games have served multiple purposes. It serves as a fun activity for players
who need the entertainment to become test-beds for artificial intelligence. Solving games is …

[PDF][PDF] Probability based Proof Number Search.

Z Song, H Iida, HJ van den Herik - ICAART (2), 2019 - researchgate.net
Probability based proof number search (PPN-search) is a game tree search algorithm
improved from proof number search (PN-search)(Allis et al., 1994), with applications in …

Hybrid fly optimization tuned artificial neural network for AI-based chess playing system

V Chole, V Gadicha - Multimedia Tools and Applications, 2023 - Springer
Artificial intelligence (AI) has grown considerably in the present environment and acts as a
subject still possessing substantial space for development, making most of its noteworthy …

Ascertaining the play outcome using the single conspiracy number in GoBang

Y An, A Primanita, MNA Khalid… - 2020 IEEE Conference on …, 2020 - ieeexplore.ieee.org
Analyzing the effect of value change in the MIN/-MAX search algorithm towards gameplay
can be challenging. The single conspiracy number (SCN) is an indicator that can reflect …

[PDF][PDF] Computing Games: Bridging the Gap Between Search and Entertainment

H IIDA - thetalkingmachines.com
Over history, games have served multiple purposes. It serves as a fun activity for players
who need the entertainment to become test-beds for artificial intelligence. Solving games is …

[PDF][PDF] 限られた枚数の棋譜を活用した人間らしい価値関数と方策関数の提案

小川竜欣 - 2023 - dspace.jaist.ac.jp
ゲームを対象とした情報処理に関する研究はゲーム情報学と呼ばれている. ゲーム情報学では長らく
,「人間のトッププレイヤに勝つ」 という目標が掲げられてきたが, 将棋や囲碁 …

名人の大局観メカニズムの解明および思考の可視化システムの開発

飯田弘之 - 2019 - dspace02.jaist.ac.jp
本研究で提案したシングル共謀数 (SCN) は, 現在局面のミニマックス値がある評価値に更新される
可能性を示す共謀数と証明数から派生した概念である. それによって, 共謀数の弱点とされた計算 …