[HTML][HTML] Overviews of internet of things applications in China's hospitality industry

M Chen, Z Jiang, Z Xu, A Shi, M Gu, Y Li - Processes, 2022 - mdpi.com
During the current post-epidemic period, hygiene requirements and health needs in the
hospitality industry keep increasing, and consumers become more concerned about the …

[HTML][HTML] Beyond play: a comparative study of multi-sensory and traditional toys in child education

Y Fan, DK Chong, Y Li - Frontiers in Education, 2024 - frontiersin.org
As educational paradigms evolve, the integration of multi-sensory theory into the design of
children's educational toys presents a promising avenue for enhancing learning …

[HTML][HTML] Determination of factors influencing the behavioral intention to play “Mobile Legends: Bang-Bang” during the COVID-19 pandemic: integrating UTAUT2 and …

AKS Ong, YT Prasetyo, KPE Robas, SF Persada… - Sustainability, 2023 - mdpi.com
The rise of mobile games during the COVID-19 pandemic era was evident, especially in
Asia. One of the most popular online mobile games that has been evident across the world …

[HTML][HTML] Priming creativity: Doing math reduces creativity and happiness whereas playing short online games enhance them

J Haase, PHP Hanel - Frontiers in education, 2022 - frontiersin.org
Creative thinking is an indispensable cognitive skill that is becoming increasingly important.
In the present research, we tested the impact of games on creativity and emotions in a …

The effect of educational mobile games on learning performance: a meta-analysis and research synthesis

A Tlili, M Agyemang Adarkwah, S Salha… - Interactive Learning …, 2024 - Taylor & Francis
While several studies have investigated the effects of educational games in education, less
attention has been paid specifically to the effects of educational mobile games in education …

Learn biology using digital game-based learning: A systematic literature review

RP Situmorang, H Suwono, H Susanto… - Eurasia Journal of …, 2024 - ejmste.com
The implementation of digital games in biology education has steadily increased over the
past decade. The utilization of simulation-based learning tools, such as digital games, is …

[HTML][HTML] Development and validation of a scale for streaming dependence (SDS) of online games in a Peruvian population

LZ Sairitupa-Sanchez, A Collantes-Vargas… - Frontiers in …, 2023 - frontiersin.org
Background Addiction to online video game streaming has become one of the most
appealing ways to occupy leisure time and is one of the most popular activities. The …

Correlation among game addiction, achievement emotion, and learning motivation: A study of Indonesian youth in the context of e-learning system.

RN Sofia Amriza, SJ Husnaini… - Research & Practice …, 2024 - search.ebscohost.com
This study investigated the correlation between game addiction, achievement emotions, and
motivation in the e-learning context. This research collected data through an online …

Increase Interest in Learning Mathematics for 5th Grade Students Using Android Game-Based Learning Media

WN Anggraini - International Journal of Elementary …, 2023 - ejournal.undiksha.ac.id
This research article is based on observational data that indicates students' learning styles,
frequently used instructional media, low math scores of 5th grade students, and students' …

[PDF][PDF] A mechanistic overview of gaming and mental health: towards bridging the gap between research and practice

SP Biswal - JOURNAL OF MENTAL HEALTH, 2023 - reseaprojournals.com
Gaming's intersection with mental health has emerged as an issue with far-reaching
implications for individuals, communities, and society [1]. Video games have evolved …