G Lampropoulos - Advances in Mobile Learning Educational Research, 2023 - syncsci.com
This study aims to provide an overview regarding the use of recommender systems in education through a systematic review and a bibliometric analysis. The Preferred Reporting …
CJ Hellín, F Calles-Esteban, A Valledor, J Gómez… - Sustainability, 2023 - mdpi.com
Gamification is a viable strategy used to enhance motivation and engagement in programming classes among students. However, automated evaluation capabilities, which …
F Aleksandraki, N Zaranis - Advances in Mobile Learning Educational …, 2023 - syncsci.com
This study examines Greek parents' attitudes towards using smart mobile devices and their educational applications by children aged 4-7 in an informal learning context. The research …
J Dah, N Hussin, MK Zaini, L Isaac Helda… - Games and …, 2024 - journals.sagepub.com
Gamification is a trending topic in the scientific community. It is the art of incorporating game elements and game design principles into non-game context. The phenomenon has …
Y Shabadurai, FF Chua, TY Lim - International Journal of Information and …, 2024 - ijiet.org
In recent years, there has been a notable increase in the utilization of gamification for online training. Following the “one-fits-all” approach to designing a gamification experience for all …
MK Othman, SK Ching - Education and Information Technologies, 2024 - Springer
This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional teaching methods on science …
The objective of this study is to develop Kobatar learning media and assess the viability of the products derived from the creation of Kobatar learning media for teaching mathematics …
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student …
This paper presents an innovative educational approach centered on the use of the game Minecraft to shape attitudes and develop knowledge in young people. The Children's …