Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review.

FS Al-Hafdi, WS Alhalafawy - International Journal of …, 2024 - search.ebscohost.com
Gamification-based learning is a recent trend that has received increasing attention in the
last few years due to digital development. Gamification has emerged as a vital aspect of the …

[HTML][HTML] Recommender systems in education: A literature review and bibliometric analysis

G Lampropoulos - Advances in Mobile Learning Educational Research, 2023 - syncsci.com
This study aims to provide an overview regarding the use of recommender systems in
education through a systematic review and a bibliometric analysis. The Preferred Reporting …

[HTML][HTML] Enhancing student motivation and engagement through a gamified learning environment

CJ Hellín, F Calles-Esteban, A Valledor, J Gómez… - Sustainability, 2023 - mdpi.com
Gamification is a viable strategy used to enhance motivation and engagement in
programming classes among students. However, automated evaluation capabilities, which …

Greek parents' profile concerning the use of smart mobile devices and their educational applications by preschool and elementary school children

F Aleksandraki, N Zaranis - Advances in Mobile Learning Educational …, 2023 - syncsci.com
This study examines Greek parents' attitudes towards using smart mobile devices and their
educational applications by children aged 4-7 in an informal learning context. The research …

Gamification is not Working: Why?

J Dah, N Hussin, MK Zaini, L Isaac Helda… - Games and …, 2024 - journals.sagepub.com
Gamification is a trending topic in the scientific community. It is the art of incorporating game
elements and game design principles into non-game context. The phenomenon has …

[PDF][PDF] Dynamic Adaptive Gamification Framework to Improve User Gamification Experience for Online Training

Y Shabadurai, FF Chua, TY Lim - International Journal of Information and …, 2024 - ijiet.org
In recent years, there has been a notable increase in the utilization of gamification for online
training. Following the “one-fits-all” approach to designing a gamification experience for all …

Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning

MK Othman, SK Ching - Education and Information Technologies, 2024 - Springer
This study investigates the impact of gamified learning, specifically through computerised
and paper-based board games, compared to conventional teaching methods on science …

The development of kobatar learning media for learning mathematics in elementary school

L Shidqi, T Trisniawati, N Rhosyida - Advances in Mobile Learning …, 2023 - syncsci.com
The objective of this study is to develop Kobatar learning media and assess the viability of
the products derived from the creation of Kobatar learning media for teaching mathematics …

Challenge-Based Hybrid Learning Model Using Virtual Board Games Platforms.

C Chukusol, P Nilsook, P Wannapiroon - International Education Studies, 2024 - ERIC
This study focuses on the development and evaluation of a challenge-based hybrid learning
approach utilizing a virtual board games platform to enhance international standard student …

Improving Security and Environmental Awareness through Game-Based Learning with Minecraft.

IK Holik, T Kersánszki, ID Sanda… - International Journal of …, 2024 - search.ebscohost.com
This paper presents an innovative educational approach centered on the use of the game
Minecraft to shape attitudes and develop knowledge in young people. The Children's …