AK Emara, MK Ng, JA Cruickshank… - Current sports …, 2020 - journals.lww.com
Electronic sports (esports), or competitive video gaming, is a rapidly growing industry and phenomenon. While around 90% of American children play video games recreationally, the …
L Al Tawil, S Aldokhayel, L Zeitouni… - European journal of …, 2020 - journals.sagepub.com
Purpose: To determine the prevalence of symptoms of computer vision syndrome and to identify its associated factors. The secondary objective was to assess knowledge and …
A Altalhi, W Khayyat, O Khojah, M Alsalmi… - Cureus, 2020 - ncbi.nlm.nih.gov
Materials and methods This is an observational descriptive cross-sectional study design. Students of Colleges of Medicine, Applied Medical Sciences, and Science and Health …
T Palanichamy, MK Sharma, M Sahu… - Industrial Psychiatry …, 2020 - journals.lww.com
Esports is an electronic sport known as competitive video gaming, which has seen tremendous growth over the past few years. Unlike traditional sports such as hockey …
Anomaly detection is of great significance for intelligent surveillance videos. Current works typically struggle with object detection and localization problems due to crowded and …
Esports is gaining acceptance in the world of professional, collegiate, and high school athletics. However, there is a lack of information for osteopathic physicians about the health …
Background. In this globalized and high‐tech era, the computer has become an integral part of daily life. A constant use of computer for 3 hours and more per day can cause computer …
F Adane, YM Alamneh, M Desta - Tropical medicine and health, 2022 - Springer
Background A computer is one of the most widely used office tools. The leading occupational health problem of the twenty-first century is computer vision syndrome (CVS) …
This study aimed to describe contemporary technology use, especially smartphones and tablets (mobile touch screen devices), and examine associations with musculoskeletal …