This research focuses on developing a robot digital twin (DT) and the communication methods to connect it with the corresponding physical robot in collaborative human–robot …
D Kim, M Choi, J Um - Robotics and Computer-Integrated Manufacturing, 2024 - Elsevier
Training robots in real-world environments can be challenging due to time and cost constraints. To overcome these limitations, robots can be trained in virtual environments …
T Afonso, AC Alves, P Carneiro - International Journal of Global Business …, 2021 - Springer
Health crisis caused by COVID-19 had a significant impact on the activities and performance of companies worldwide, namely in industries. In this context, the adaptation of companies to …
T Kiyokawa, N Shirakura, Z Wang, N Yamanobe… - Robotics and Computer …, 2023 - Elsevier
This paper presents a literature review on the different aspects of task allocation and assignment problems in human–robot collaboration (HRC) tasks in industrial assembly …
The innovation-driven Industry 5.0 leads us to consider humanity in a prominent position as the center of the manufacturing field even more than Industry 4.0. This pushes us towards …
V Weistroffer, F Keith, A Bisiaux, C Andriot… - Frontiers in Virtual …, 2022 - frontiersin.org
Cobotic workstations in industrial plants involve a new kind of collaborative robots that can interact with operators. These cobots enable more flexibility and they can reduce the cycle …
F Hu, W Wang, J Zhou - Computers in Industry, 2023 - Elsevier
The emerging concept of digital twin (DT) creates a holistic vision to change how we view the design and operation of a cyber-physical system (CPS), and how to reconfigure its …
The assisted assembly of customized products supported by collaborative robots combined with mixed reality devices is the current trend in the Industry 4.0 concept. This article …
C Lan, Y Wang, C Wang, S Song, Z Gong - Future Internet, 2023 - mdpi.com
Traditional 3D animation creation involves a process of motion acquisition, dubbing, and mouth movement data binding for each character. To streamline animation creation, we …