Investigating the impact of interactive immersive virtual reality environments in enhancing task performance in online engineering design activities

AKBG Bharathi, CS Tucker - … and Information in …, 2015 - asmedigitalcollection.asme.org
The objective of this paper is to test the hypothesis that immersive virtual reality
environments such as those achievable through the head-mounted displays, enhance task …

A convolutional neural network model for predicting a product's function, given its form

ML Dering, CS Tucker - Journal of Mechanical …, 2017 - asmedigitalcollection.asme.org
Quantifying the ability of a digital design concept to perform a function currently requires the
use of costly and intensive solutions such as computational fluid dynamics. To mitigate these …

Exposure to digital and hands-on delivery modes in engineering design education and their impact on task completion efficiency

J Ma, CS Tucker, GE Okudan Kremer… - Journal of Integrated …, 2017 - content.iospress.com
Digital learning refers to the use of technology platforms to facilitate one's engagement in
concepts and activities during the learning process. Hands-on learning, on the other hand …

Open source 3D scanning and printing for design capture and realization

CS Tucker, DB Saint John… - … and Information in …, 2014 - asmedigitalcollection.asme.org
Traditionally, the complexities and costs associated with design conceptualization (eg, 3D
scanning) and design realization (eg, 3D printing) have limited the diversity of individuals …

Automated concept generation based on function-form synthesis

SW Kang, CS Tucker - … Technical Conferences and …, 2015 - asmedigitalcollection.asme.org
This work hypothesizes that enhancing next generation products' distinctiveness through
function-form synthesis results in feasible design concepts for designers. A data mining …

Immersive distributed design through real-time capture, translation, and rendering of three-dimensional mesh data

K Lesniak, J Terpenny… - Journal of …, 2017 - asmedigitalcollection.asme.org
With design teams becoming more distributed, the sharing and interpreting of complex data
about design concepts/prototypes and environments have become increasingly challenging …

Blending Gamification and Project-based Learning with Rapid Prototyping Technologies in Enhancing Students' Learning of Design

ADM Guzman - Proceedings of the 11th International Conference on …, 2019 - dl.acm.org
New generations of students face new challenges in learning, many students are being left
behind by old educational systems and common teaching methodologies. This study intends …

[PDF][PDF] Board# 91: When to Provide Feedback? Exploring Human-Co-Robot Interactions in Engineering Environments

CE Lopez, C Tucker - 2017 ASEE Annual Conference & …, 2017 - sites.lafayette.edu
Co-robots are robots that work alongside their human counterparts towards the successful
completion of a task or set of tasks. In the context of engineering education, co-robots have …

Extended reality (XR) virtual simulation in aerospace education

J Rout - 2023 - summit.sfu.ca
Augmented reality (AR) can be used to present holographic visual displays of objects and
information that are overlaid in a user's real-world field of view. A mixed-methods …

Design and fabrication of 3D scanner by photogrammetry technique and using open-source software

D Patel, S Jani, A Zala, H Kacha, N Patel - AIP Conference …, 2022 - pubs.aip.org
This paper is based on the design and fabrication of a 3D scanner that uses low-cost
hardware and open-source software where the cost of hardware is reduced significantly …