Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)

K Kim, M Billinghurst, G Bruder… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …

A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

A survey of augmented reality

M Billinghurst, A Clark, G Lee - Foundations and Trends® in …, 2015 - nowpublishers.com
This survey summarizes almost 50 years of research and development in the field of
Augmented Reality (AR). From early research in the1960's until widespread availability by …

Expected user experience of mobile augmented reality services: a user study in the context of shopping centres

T Olsson, E Lagerstam, T Kärkkäinen… - Personal and ubiquitous …, 2013 - Springer
The technical enablers for mobile augmented reality (MAR) are becoming robust enough to
allow the development of MAR services that are truly valuable for consumers. Such services …

Evaluating mixed and augmented reality: A systematic literature review (2009-2019)

L Merino, M Schwarzl, M Kraus… - … on Mixed and …, 2020 - ieeexplore.ieee.org
We present a systematic review of 45S papers that report on evaluations in mixed and
augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 …

Survey on depth perception in head mounted displays: distance estimation in virtual reality, augmented reality, and mixed reality

F El Jamiy, R Marsh - IET Image Processing, 2019 - Wiley Online Library
Depth perception is one of the important elements in virtual reality (VR). The perceived
depth is influenced by the head mounted displays that inevitability decreases the virtual …

Creating interactive physics education books with augmented reality

A Dünser, L Walker, H Horner, D Bentall - Proceedings of the 24th …, 2012 - dl.acm.org
Augmented Books show three-dimensional animated educational content and provide a
means for students to interact with this content in an engaging learning experience. In this …

Online user survey on current mobile augmented reality applications

T Olsson, M Salo - 2011 10th IEEE International Symposium on …, 2011 - ieeexplore.ieee.org
Augmented reality (AR) as an emerging technology in the mobile computing domain is
becoming mature enough to engender publicly available applications for end users. Various …

Collaborative augmented reality in education: A review

DNE Phon, MB Ali… - … Conference on Teaching …, 2014 - ieeexplore.ieee.org
Globalization and innovation in technology have led to the extensive use of the latest
technology in almost every sector, and education is no exception. Different technologies …

Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016

T Sourmelis, A Ioannou, P Zaphiris - Computers in Human Behavior, 2017 - Elsevier
In the past decade, there has been increasing interest in studying the educational
affordances of Multiplayer Online Role Playing Games (MMORPGs). Using the KSAVE …