Rethinking Gamification Failure: A Model and Investigation of Gamified System Maladaptive Behaviors

SLA Tseng, H Sun, R Santhanam… - Information Systems …, 2023 - pubsonline.informs.org
Despite the increasing interest in gamified systems and excitement about their potential
positive impact on user engagement, a few studies have started to note gamification failures …

The perils of gamification: Does engaging with gamified services increase users' willingness to disclose personal information?

S Trang, WH Weiger - Computers in Human Behavior, 2021 - Elsevier
The increasing use of gamification in the digital service landscape has caught the attention
of practitioners and marketers alike. Alarmingly, most of the empirical research has attested …

Maybe we've got it wrong. An experimental evaluation of self-determination and Flow Theory in gamification

JR Chapman, TB Kohler, PJ Rich… - Journal of Research on …, 2023 - Taylor & Francis
Research has repeatedly demonstrated that educational gamification can improve academic
outcomes. However, a well-defined theoretical explanation for gamification's positive effects …

An empirical investigation of the different levels of gamification in an introductory programming course

H Imran - Journal of Educational Computing Research, 2023 - journals.sagepub.com
Adding gaming elements to conventional teaching methodologies has gained a lot of
attention because of its ability to incorporate an engaging, motivating, and fun-based …

The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes

S Qiao, SS Yeung, X Shen… - British Journal of …, 2022 - Wiley Online Library
Abstract Purpose: Morphological awareness (MA), the ability to reflect on and manipulate
the smallest language units within a word, has been identified as an essential metalinguistic …

Validation of user preferences and effects of personalized gamification on task performance

GF Tondello, LE Nacke - Frontiers in Computer Science, 2020 - frontiersin.org
Personalized gamification is the tailoring of gameful design elements to user preferences to
improve engagement. However, studies of user preferences have so far relied on self …

[HTML][HTML] Wearable technology for high-frequency cognitive and mood assessment in major depressive disorder: longitudinal observational study

F Cormack, M McCue, N Taptiklis, C Skirrow… - JMIR mental …, 2019 - mental.jmir.org
Background: Cognitive symptoms are common in major depressive disorder and may help
to identify patients who need treatment or who are not experiencing adequate treatment …

[HTML][HTML] The influence of gamification and information technology identity on postadoption behaviors of health and fitness app users: Empirical study in the United …

P Esmaeilzadeh - JMIR Serious Games, 2021 - games.jmir.org
Background: The use of health and fitness apps has been on the rise to monitor personal
fitness and health parameters. However, recent research discovered that many users …

Using gamification to design courses

B Huang, KF Hew - Educational Technology & Society, 2021 - JSTOR
A design-based study was conducted in iterative cycles to test the effectiveness of the
updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification …

Motivation and engagement of final-year students when using e-learning: A qualitative study of gamification in pandemic situation

FS Rahayu, LE Nugroho, R Ferdiana, DB Setyohadi - Sustainability, 2022 - mdpi.com
The COVID-19 pandemic has changed how the education system operates. The shift from
face-to-face learning to online learning generated many problems, including decreasing …