Mini-map design features as a navigation aid in the virtual geographical space based on video games

K Zagata, B Medyńska-Gulij - ISPRS International Journal of Geo …, 2023 - mdpi.com
The main objective of this study is to identify features of mini-map design as a navigational
aid in the virtual geographical space in 100 popular video games for a computer platform …

Intuitive robot teleoperation through multi-sensor informed mixed reality visual aids

S Livatino, DC Guastella, G Muscato, V Rinaldi… - Ieee …, 2021 - ieeexplore.ieee.org
Mobile robotic systems have evolved to include sensors capable of truthfully describing
robot status and operating environment as accurately and reliably as never before. This …

Assessing the use of immersive virtual reality, mouse and touchscreen in pointing and dragging-and-dropping tasks among young, middle-aged and older adults

J Chen, C Or - Applied ergonomics, 2017 - Elsevier
This study assessed the use of an immersive virtual reality (VR), a mouse and a touchscreen
for one-directional pointing, multi-directional pointing, and dragging-and-dropping tasks …

Assessment of wearable virtual reality technology for visiting World Heritage buildings: an educational approach

D Fonseca, I Navarro, I de Renteria… - Journal of …, 2018 - journals.sagepub.com
The main aim of this study is to assess the spatial perception of historical world heritage
buildings using wearable technologies in an educational framework. The proposal seeks to …

How gaze visualization facilitates initiation of informal communication in 3D virtual spaces

J Ichino, M Ide, T Yoshiki, H Yokoyama… - ACM Transactions on …, 2023 - dl.acm.org
This study explores how gaze visualization in virtual spaces facilitates the initiation of
informal communication. Three styles of gaze cue visualization (arrow, bubbles, and …

Comparative Study on 2D and 3D User Interface for Eliminating Cognitive Loads in Augmented Reality Repetitive Tasks

X Li, C Zheng, Z Pan, Z Huang, Y Niu… - … Journal of Human …, 2023 - Taylor & Francis
Abstract The two-dimensional (2D) and three-dimensional (3D) user interfaces have been a
prominent topic of augmented reality (AR) research, and their impact on the efficacy and …

Supporting authors in the development of task‐based learning in serious virtual worlds

F Bellotti, R Berta, A De Gloria… - British Journal of …, 2010 - Wiley Online Library
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed
a lot of high‐quality contextualised information so that the player can take the most from his …

Changes in navigation over time: A comparison of teleportation and joystick-based locomotion

M Nasiri, J Porter, K Kohm, A Robb - ACM Transactions on Applied …, 2023 - dl.acm.org
Little research has studied how people use Virtual Reality (VR) changes as they experience
VR. This article reports the results of an experiment investigating how users' behavior with …

Using directional cues in immersive journalism: The impact on information processing, narrative transportation, presence, news attitudes, and credibility

I Pjesivac, BW Wojdynski, MT Binford, J Kim… - Digital …, 2023 - Taylor & Francis
This study examined the effects of directional cues in immersive journalism by conducting a
randomized between-subjects three-condition lab experiment (N= 131) with community …

Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments

C Johanson, C Gutwin, R Mandryk - International Journal of Human …, 2023 - Elsevier
Many novices struggle with navigation in 3D virtual environments—they frequently get lost
and are unable to find objects and locations. In some virtual environments, novices are …