Enhancing our lives with immersive virtual reality

M Slater, MV Sanchez-Vives - Frontiers in Robotics and AI, 2016 - frontiersin.org
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo
head-mounted display (HMD), head tracking, computer graphics generated images] …

Requirements engineering in the year 00: A research perspective

A Van Lamsweerde - Proceedings of the 22nd international conference …, 2000 - dl.acm.org
Requirements engineering (RE) is concerned with the identification of the goals to be
achieved by the envisioned system, the operationalization of such goals into services and …

[图书][B] Divining a digital future: Mess and mythology in ubiquitous computing

P Dourish, G Bell - 2011 - books.google.com
A sociotechnical investigation of ubiquitous computing as a research enterprise and as a
lived reality. Ubiquitous computing (or ubicomp) is the label for a" third wave" of computing …

[PDF][PDF] Re-place-ing space: the roles of place and space in collaborative systems

S Harrison, P Dourish - Proceedings of the 1996 ACM conference on …, 1996 - dl.acm.org
Many collaborative and communicative environments use notions of “space” and spatial
organisation to facilitate and structure interaction. We argue that a focus on spatial models is …

[图书][B] Technology in action

C Heath, P Luff - 2000 - books.google.com
Despite the extraordinary advances in digital and communication technology over recent
years, we know very little about the way these complex systems affect everyday work and …

[图书][B] Fundamentals of wearable computers and augmented reality

W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …

The Problem with `Awareness': Introductory Remarks on `Awareness in CSCW'

K Schmidt - Computer Supported Cooperative Work (CSCW), 2002 - Springer
At a very early stage in the course of CSCW, it became evident that categories such as
'conversation'or 'workflow'were quite insufficient for characterizing and understanding the …

Co-speculating on dark scenarios and unintended consequences of a ubiquitous (ly) augmented reality

C Eghtebas, G Klinker, S Boll, M Koelle - Proceedings of the 2023 ACM …, 2023 - dl.acm.org
The vision of a 'metaverse'may soon bring a ubiquitous (ly) Augmented Reality (UAR)
delivering context-aware, geo-located, and continuous blends of real and virtual elements …

Graph cut based image segmentation with connectivity priors

S Vicente, V Kolmogorov… - 2008 IEEE conference on …, 2008 - ieeexplore.ieee.org
Graph cut is a popular technique for interactive image segmentation. However, it has certain
shortcomings. In particular, graph cut has problems with segmenting thin elongated objects …

There's more than one metaverse

F Buchholz, L Oppermann, W Prinz - i-com, 2022 - degruyter.com
Will there only be one Metaverse in the future? Since October 2021, many virtual worlds
suddenly called themselves “Metaverse”, but is that justified? What is the meaning behind …