Gamification approaches for open innovation implementation: A conceptual framework

E Gimenez‐Fernandez, C Abril… - Creativity and …, 2021 - Wiley Online Library
In today's business environment, knowledge sources for innovation are widely distributed n
the economy, pushing firms to shift from a closed to an open model of innovation. However …

Unlocking Student Creativity with Lego® Serious Play: A Case Study from the Graduate Marketing Classroom

C Ferreira, J Robertson, L Pitt… - Marketing Education …, 2024 - Taylor & Francis
The importance of play is well established in early childhood development; however the
importance of play appears to diminish in more advanced levels of education. Despite this …

A comparative analysis of video-based training and game-based training on information security

C Knopik - 2020 - search.proquest.com
Games are hypothesized to be an effective alternative for training than other methods. Prior
research showed that learners often find training boring, and when they took training with …

A contributing student pedagogy: can encouraging students to contribute their own questions and answers to a multiple choice question bank help boost engagement …

J Devon, B Law - Proceedings of the 9th Annual …, 2016 - researchonline.gcu.ac.uk
In this paper, we describe the preliminary ways in which we have extended our mobile
system, QUBED, an in-house Multiple Choice System, which is used to encourage students …

CHAPTER TWO THE APPLICATION OF SERIOUS GAMES

L DONOVAN - Game-Based Learning and the Power of Play …, 2016 - books.google.com
Despite the fact that that workplace learning forms part of the continuum of lifelong learning,
much of the research to date into the use and effectiveness of digital games for learning has …