A framework for pervasive computing applications based on smart objects and end user development

C Goumopoulos, I Mavrommati - Journal of Systems and Software, 2020 - Elsevier
Abstract Pervasive Computing (PerComp) research remains to this date technology-centric,
requiring more focus on utilizing human and societal intelligence. To bridge this gap we …

An instructional design/development model for the creation of game-like learning environments: The FIDGE model

GK Akilli, K Cagiltay - Affective and Emotional Aspects of Human …, 2006 - books.google.com
Computer games are considered as powerful tools to learning and they have a potential for
educational use. However, the lack of available comprehensive design paradigms and well …

The theory of objectification and its place among sociocultural research in mathematics education

L Radford - Revista Internacional de Pesquisa Em Educação …, 2016 - sbembrasil.org.br
This article is an attempt at locating the theory of objectification (TO) among sociocultural
research in mathematics education. The first part contains a summary of the emergence of …

Enterprise ontologies: Review and an activity theory approach

DE O'Leary - International Journal of Accounting Information …, 2010 - Elsevier
This paper provides an alternative, theory-based approach for generating an enterprise
ontology, using activity theory. Activity theory, based on psychology, provides a template …

Information sharing and trust during major incidents: Findings from the oil industry

N Hassan Ibrahim, D Allen - Journal of the American Society for …, 2012 - Wiley Online Library
Communication and information sharing during the response to a major incident on oil rigs
have been identified as significantly influencing capability to control, manage, and limit the …

Analysing creative behaviour in the later stage design process

CM Snider, SJ Culley, EA Dekoninck - Design Studies, 2013 - Elsevier
Creativity is widely seen as an important subject in the study of the engineering design
process. This paper presents a framework and coding scheme for the analysis of creative …

The Effect of Tablet App on Preschoolers' Symbolic Number Abilities Development: Based on Activity Theory

W Liu, F Yang, M Qin, N Pulie, J Zhang… - International Journal of …, 2023 - Taylor & Francis
Abstract Based on the Activity Theory, this study investigated the effect of an educational
tablet app and conventional teaching method on Chinese preschoolers' symbolic number …

Interactive innovation of technology for mobile work

J Kietzmann - European Journal of Information Systems, 2008 - Taylor & Francis
Despite the increasing popularity of mobile information systems, the actual processes
leading to the innovation of mobile technologies remain largely unexplored. This study uses …

The Role of Web-Based Simulations in Technology Education.

T Page - Journal of Educational Technology, 2009 - ERIC
This paper discusses the theoretical underpinning and main aspects of the development
and application of the web-orientation agent (WOA) and presents preliminary results …

[PDF][PDF] Forming communities of practice in higher education: A theoretical perspective

M Jakovljevic, S Buckley, M Bushney - … , Knowledge and Learning …, 2013 - toknowpress.net
Communities of practice are groups of people who share a concern or a passion for
something they do and learn how to do it better as they interact regularly. The current …