Office work presents health and wellbeing challenges, triggered by unhealthy working habits or environmental factors. While technologies for vitality in the office context gain popularity …
While visual cues are traditionally used for visual analytics, multimodal interaction technologies offer many new possibilities. This chapter explores the opportunities and …
Displaying the information collected by mobile health technologies remains a challenge, especially when considering representation of health data for older adults-ie, where and …
We are in the middle of a climate crisis. Never before has the impact of climate change been this visible, problematic, and timely. While most people have a basic awareness of the …
We present KiriPhys, a new type of data physicalization based on kirigami, a traditional Japanese art form that uses paper-cutting. Within the kirigami possibilities, we investigate …
Wearable activity trackers hold the promise of making older adults aware of their levels of physical activity (PA), encouraging them to remain or become physically active. However …
Robots are embodied agents that act under several sources of uncertainty. When assisting humans in a collaborative task, robots need to communicate their uncertainty to help inform …
Immersive Analytics is now a fully emerged research topic that spans several research communities, including Human-Computer Interaction, Data Visualisation, Virtual Reality and …
F Rijnders, G Wallner, R Bernhaupt - Proceedings of the ACM on Human …, 2022 - dl.acm.org
With competitive gaming on the rise, players have developed an increased interest in data- driven feedback of their in-game performance. In many cases, this feedback is presented …