Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.

B Bediou, DM Adams, RE Mayer, E Tipton… - Psychological …, 2018 - psycnet.apa.org
Abstract [Correction Notice: An Erratum for this article was reported in Vol 144 (9) of
Psychological Bulletin (see record 2018-42071-005). In the article, there is a number of …

[HTML][HTML] Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population

F Pallavicini, A Ferrari, F Mantovani - Frontiers in psychology, 2018 - frontiersin.org
Background: Although several excellent reviews and meta-analyses have investigated the
effect of video game trainings as tools to enhance well-being, most of them specifically …

ICTs and speed learning in special education: high-consciousness training strategies for high-capacity learners through metacognition Lens

E Mitsea, A Drigas, C Skianis - Technium Soc. Sci. J., 2022 - HeinOnline
Education in the 21st century is called upon to prepare students with disabilities to enter a
high-consciousness society where people can learn, think and react fast. The current review …

Video game training enhances cognition of older adults: a meta-analytic study.

P Toril, JM Reales, S Ballesteros - Psychology and aging, 2014 - psycnet.apa.org
It has been suggested that video game training enhances cognitive functions in young and
older adults. However, effects across studies are mixed. We conducted a meta-analysis to …

Effects of interactive physical-activity video-game training on physical and cognitive function in older adults.

P Maillot, A Perrot, A Hartley - Psychology and aging, 2012 - psycnet.apa.org
The purpose of the present study was to assess the potential of exergame training based on
physically simulated sport play as a mode of physical activity that could have cognitive …

Video games and spatial cognition

I Spence, J Feng - Review of general psychology, 2010 - journals.sagepub.com
Video game enthusiasts spend many hours at play, and this intense activity has the potential
to alter both brain and behavior. We review studies that investigate the ability of video …

[HTML][HTML] Commercial off-the-shelf video games for reducing stress and anxiety: systematic review

F Pallavicini, A Pepe, F Mantovani - JMIR mental health, 2021 - mental.jmir.org
Background Using commercial off-the-shelf video games rather than custom-made computer
games could have several advantages for reducing stress and anxiety, including their low …

Gamification and multimedia for medical education: a landscape review

L McCoy, JH Lewis, D Dalton - Journal of Osteopathic Medicine, 2016 - degruyter.com
Background: Medical education is rapidly evolving. Students enter medical school with a
high level of technological literacy and an expectation for instructional variety in the …

Twenty years of load theory—Where are we now, and where should we go next?

G Murphy, JA Groeger, CM Greene - Psychonomic bulletin & review, 2016 - Springer
Selective attention allows us to ignore what is task-irrelevant and focus on what is task-
relevant. The cognitive and neural mechanisms that underlie this process are key topics of …

Enhancing the contrast sensitivity function through action video game training

R Li, U Polat, W Makous, D Bavelier - Nature neuroscience, 2009 - nature.com
The contrast sensitivity function (CSF) is routinely assessed in clinical evaluation of vision
and is the primary limiting factor in how well one sees. CSF improvements are typically …