The dark side of gamification: An overview of negative effects of gamification in education

AM Toda, PHD Valle, S Isotani - … links workshop: higher education for all, 2017 - Springer
Gamification has a great number of studies in the education area since the emergence of the
term. However, there is a lack of primary and secondary studies that explore the negative …

[HTML][HTML] Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review

MG Pasca, MF Renzi, L Di Pietro… - Journal of Service …, 2021 - emerald.com
Purpose The present study aims to synthesize and conceptualize, through a systematic
literature review (SLR), the current state of gamification knowledge in the tourism and …

Toward meaningful engagement

D Liu, R Santhanam, J Webster - MIS quarterly, 2017 - JSTOR
Gamification, an emerging idea for using game design elements and principles to make
everyday tasks more engaging, is permeating many different types of information systems …

Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs

SM Schöbel, A Janson, M Söllner - European Journal of Information …, 2020 - Taylor & Francis
Gamification is a well-known approach that refers to the use of elements to increase the
motivation of information systems users. A remaining challenge in gamification is that no …

Incentive design and gamification for knowledge management

J Friedrich, M Becker, F Kramer, M Wirth… - Journal of Business …, 2020 - Elsevier
Abstract Knowledge is one of the most important resources for businesses. Knowledge
management systems (KMS) are implemented to guarantee an adequate handling of this …

Gamification in the workplace: The central role of the aesthetic experience

A Suh, CMK Cheung, M Ahuja… - Journal of Management …, 2017 - Taylor & Francis
Although gamification in the workplace is burgeoning, organizations frequently have
difficulty sustaining user engagement with a gamified information system (IS). The focus of …

How gamification motivates visits and engagement for online academic dissemination–An empirical study

MS Kuo, TY Chuang - Computers in Human Behavior, 2016 - Elsevier
Gamification, an emerging trend of using game mechanisms or elements in non-game
contexts for commercial or educational purposes, has been applied in advertisements …

Adaptive gamification in E‐learning: A literature review and future challenges

S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …

How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach

A Suh, C Wagner - Journal of Knowledge Management, 2017 - emerald.com
Purpose This study aims to examine how gamification increases employees' knowledge
contribution to the place of work. It develops and tests the conjecture that gamification adds …

[HTML][HTML] A systematic review of gamification research: In pursuit of homo ludens

A Bozkurt, G Durak - International Journal of Game-Based Learning …, 2018 - igi-global.com
Gamification is an innovative approach that aims to increase users' engagement and
motivation and provide sustainable experiences. It has recently become widely known and …