[HTML][HTML] Gamifying education: what is known, what is believed and what remains uncertain: a critical review

C Dichev, D Dicheva - International journal of educational technology in …, 2017 - Springer
Gamification of education is a developing approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …

Adaptive gamification in e-learning based on students' learning styles

MA Hassan, U Habiba, F Majeed… - Interactive Learning …, 2021 - Taylor & Francis
With the removal of the barriers of time and distance, E-learning platforms have attracted
millions of learners, but these platforms are experiencing a significant drop-out ratio. One of …

[PDF][PDF] Una revisión sistemática de la literatura enfocada en el uso de gamificación en equipos de trabajo en la ingeniería de software

L Hernández, M Muñoz, J Mejía… - Revista Ibérica de …, 2017 - pdfs.semanticscholar.org
Actualmente la gamificación ha sido aplicada más allá de los juegos tradicionales que
conocemos, por ejemplo, ha sido aplicada en la educación de temas en la ingeniería de …

La gamificación como estrategia didáctica para la enseñanza/aprendizaje de la programación: un mapeo sistemático de literatura

OR Sánchez, CAC Ordoñez, JAJ Toledo - Lámpsakos, 2018 - dialnet.unirioja.es
La incorporación de la gamificación en cursos de Programación ha sido identificada como
una estrategia potencial que podría maximizar la participación de los estudiantes y tener un …

An intelligent content provider based on students learning style to increase their engagement level and performance

Y Yousaf, M Shoaib, MA Hassan… - Interactive Learning …, 2023 - Taylor & Francis
Learning trend has been shifted from a conventional way to a digital way in the form of E-
learning, but it faces a high dropout ratio. Lack of engagement is one of the primary factors …

Personalization of gamification in collaborative learning contexts using ontologies

GC Challco, DA Moreira, II Bittencourt… - IEEE Latin America …, 2015 - ieeexplore.ieee.org
The design of collaborative learning (CL) scenarios that increase both students' learning
and motivation is a challenge that the Computer-Supported Collaborative Learning (CSCL) …

How social media facilitate learning communities and peer groups around MOOCS

L Rothkrantz - International Journal of Human Capital and …, 2015 - igi-global.com
Social media enable the development of new didactical models underlying MOOCs.
Individual learning will be complemented by group learning. Students are connected by and …

Gamification in software engineering teamworks: A systematic literature review

L Hernández, M Muñoz, J Mejia… - … Conference on Software …, 2016 - ieeexplore.ieee.org
Nowadays, software development is done by teams where there are several factors involved
in their performance. One of the most important factors is the collaborative work …

State of the use of gamification elements in software development teams

M Muñoz, L Hernández, J Mejia… - Systems, Software and …, 2017 - Springer
One of the fundamental skill that every professional should have, especially in the area of
software engineering, is collaborative work, because teams' members are required to …

Bibliometric mapping of gamification in education

M Dikmen, F Bahadır - Eğitim Yansımaları, 2022 - dergipark.org.tr
This study aims to reveal the research trend in the field of gamification in education with co-
authorship, bibliographic matching, collaboration and citation analysis, taking into account …