Experiences in the development of an augmented reality dressing room

U Erra, V Colonnese - … International Conference, AVR 2015, Lecce, Italy …, 2015 - Springer
Augmenting reality technology is changing the face of retail and altering consumer
purchasing decisions wherever it is used, whether on home computers, mobile devices, or in …

Espousing AI to Enhance Cost-Efficient and Immersive Experience for Human Computer Interaction

D Chaturvedi, A Arya, MZ Khan… - International …, 2023 - search.proquest.com
Because of recent technological and interface advancements in the field, the virtual reality
(VR) movement has entered a new era. Mobility is one of the most crucial behaviours in …

Krinkle cube: A collaborative vr game using natural interaction

WS Lages, M Nabiyouni, L Arantes - … of the 2016 annual symposium on …, 2016 - dl.acm.org
In this work we report our ongoing investigation on how natural interaction can improve
player experience in collaborative virtual reality games. In particular we discuss bare-hand …

Metaphor and storytelling in interface design for virtual reality

A Kratky - Universal Access in Human-Computer Interaction …, 2016 - Springer
Virtual Reality has–again–become the target of substantial interest, research and industry
growth. In the current market situation it is aimed at a general audience rather than expert …

[HTML][HTML] Full-Body Motion Tracking In Immersive Virtual Reality-Full-Body Motion Reconstruction and Recognition for Immersive Multiplayer Serious Games

P Caserman - tuprints.ulb.tu-darmstadt.de
The release of consumer-grade virtual reality head-mounted displays contributed to the
development of immersive applications that convey an illusion of being present in the virtual …

Fighting gulliver: An experiment with cross-platform players fighting a body-controlled giant

KT Chou, MC Hsiu, C Wang - Proceedings of the 33rd Annual ACM …, 2015 - dl.acm.org
Pretend play is a play where children assign roles and then act them out. A child may even
imagine himself as a giant among his toys in his play. To rebuild such pretend play …

Development of a virtual pet game using oculus rift and leap motion technologies.

TTN Do - 2016 - eprints.bournemouth.ac.uk
Recent emerging technology with a Virtual Reality (VR) aspect is very research-driven as
well as successful in commercial devices. Within it, the most advantageous technology is the …

Exploring the Drivers, Opportunities, Challenges and Benefits Influencing the Implementation of Immersive Technologies within On-site Construction Safety …

M Swallow - 2024 - figshare.leedsbeckett.ac.uk
The construction industry requires proactive safety management to identify hazards and plan
work activities due to its high risk and dynamic nature. Integrating immersive technologies …

Strategies and tactics in Skyrim through virtual reality: the VR–HMD as a model for disciplining in the twenty-first century

B Beijnon - International Journal of Performance Arts and Digital …, 2020 - Taylor & Francis
This article is about the Virtual Reality-Head Mounted Display (VR-HMD) as a model for
contemporary ways of disciplining. The VR-HMD makes the observer discipline herself …

[UMEDIA][2][Toward a Holodeck like edutainment game using wearable device and motion sensors]

TC Chen, CF Chiu, A Klimenko… - 2015 8th International …, 2015 - ieeexplore.ieee.org
Virtual Reality (VR) has widely infiltrated to our daily life and became a bridge for connecting
information and human interaction, behavior and feeling. Using VR technologies to develop …