A Yasin, R Fatima, Z JiangBin… - Journal of Software …, 2024 - Wiley Online Library
Requirements elicitation is a process that involves gathering requirements for a given project. Several studies have been published suggesting strategies to improve the …
A sociedade hiperconectada que vem se potencializando, a partir do desenvolvimento de tecnologias digitais em rede, tem exigido movimentos disruptivos em diferentes contextos …
Mobile augmented reality applications are gaining prominence in education, but there is a need to design appropriate and enjoyable games to be used in educational contexts such …
NKG Nasution, X Jin, IK Singgih - Entertainment Computing, 2022 - Elsevier
Our study generates a review of serious games in the container terminal logistics field. Serious games deliver certain knowledge to the user and improve the user's understanding …
Quest-based learning (QBL) is a choice-driven approach that integrates game elements in a gamified or game-based learning environment. A scoping review of the research literature …
J Jacob, R Nóbrega - Augmented Reality in Tourism, Museums and …, 2021 - Springer
In this chapter, synergies between augmented reality (AR) and shared experiences are explored. The shared experiences (such as visiting a cultural site or a museum) can benefit …
The project" Play Your Role: Gamification against Hate Speech", funded by the" Rights, Equality and Citizenship" programme, proposes the creation of spaces for dialogue, debate …
D Cota, T Cruzeiro, D Beck… - Revista de Ciências …, 2021 - repositorioaberto.uab.pt
The Inven! RA architecture is an approach for online tracking of progression towards learning objectives, from analytics of distributed learning activities, provided by multiple third …