Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education

JD Lux, A Budke, E Guardiola - Multimodal Technologies and Interaction, 2021 - mdpi.com
Digital entertainment games frequently address current societal issues that are also dealt
with in geography education, such as climate change or sustainable city development, and …

Unlocking the Everdoor: analyzing the serious game Spiritfarer

N Glaser, L Jensen, T Riedy, M Center… - … technology research and …, 2024 - Springer
This qualitative research study aims to examine the potential of the commercially available
serious game, Spiritfarer. The study focuses on the game's unique approach to serious …

Wham, sock, kapow! Can Batman defeat his biggest foe yet and combat mental health discrimination? An exploration of the video games industry and its potential for …

G Morris, R Forrest - Journal of psychiatric and mental health …, 2013 - psycnet.apa.org
There are a vast number of media products portraying mental health content carrying both
positive and negative messages. While addressing these issues with regards to the media …

Understanding serious gaming: A psychological perspective

P Haring, D Chakinska, U Ritterfeld - Handbook of research on …, 2011 - igi-global.com
This chapter argues the importance of understanding the process of serious gaming, ie
playing a game with a purpose other than solely entertainment. Taking a psychological …

Enjoyment of a counter-hedonic serious digital game: Determinants and effects on learning and self-efficacy.

EL Cohen - Psychology of Popular Media Culture, 2016 - psycnet.apa.org
Theorizing about the effects of “serious” digital games contends that they are successful in
part because they offer enjoyable experiences. Yet many serious games have counter …

Video Game Development as Public History: Practical Reflections on Making a Video Game for Historical Public Engagement

D Reid - The Public Historian, 2024 - online.ucpress.edu
Public historians have recently directed significant attention toward video games as a media
form for engaging diverse audiences with participatory historical representations and …

CliNCare: An Educational Game—The Reasoning Behind the Graphic Choices and Their Impact on Player Opinions

U Terton, G Smyth, H Wright - The Computer Games Journal, 2020 - Springer
CliNCare is a digital educational game which aims to improve clinical reasoning skills in the
delivery of nutrition care of third year dietetic students. From a game art point of view, it was …

Cultural literacy acquisition through video game environments of a digitally born generation

O Shliakhovchuk - 2019 - riunet.upv.es
[EN] Modern video games are complex, diverse, immersive and pervasive, and their
influence on society and people is far-reaching. Video games and their impacts were initially …

From game design to gamification and serious gaming-how game design principles apply to educational gaming

O Balan, A Moldoveanu… - … and Software for …, 2016 - search.proquest.com
This paper aims to review the issues related to designing highly immersive and motivational
interaction paradigms in the context of serious games and 3D virtual environments for …

[PDF][PDF] Getting serious about math: serious game design framework & an example of a math educational game

L Husain - 2011 - lup.lub.lu.se
Serious games have been increasingly interesting to educators recently, but it is difficult to
find good games that truly address the needs of young learners, especially in mathematics …